My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Electro Wizard Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince
Giant Snowball
Bats Wall Breakers Lumberjack
Zap
Bats Wall Breakers Prince
Barbarian Barrel
Wall Breakers Electro Wizard Lumberjack
The Log
Wall Breakers Prince Lumberjack
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Wall Breakers Prince Electro Wizard Lumberjack
Fireball
Wall Breakers Electro Wizard Lumberjack
Poison
Bats Electro Wizard
Lightning
Prince Electro Wizard Lumberjack Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Electro Wizard Lumberjack Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Wall Breakers Electro Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Wall Breakers Prince Lumberjack
Zap
Prince Electro Wizard Bats Wall Breakers Lumberjack Mega Knight
Wall Breakers
Bats Zap Electro Wizard Mega Knight
Prince
Zap Mega Knight Bats Electro Wizard Lumberjack
Electro Wizard
Zap Wall Breakers Prince Lumberjack Mega Knight
Lumberjack
Bats Zap Prince Electro Wizard Mega Knight
Mega Knight
Bats Prince Zap Wall Breakers Electro Wizard Lumberjack Archer Queen
Archer Queen
Mega Knight

Defense Synergies 2 11

Bats
Zap Prince Electro Wizard Lumberjack Mega Knight
Zap
Electro Wizard Mega Knight Bats Prince Lumberjack Archer Queen
Wall Breakers
Prince
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Prince Lumberjack Mega Knight
Lumberjack
Bats Zap Electro Wizard
Mega Knight
Zap Bats Electro Wizard
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Lumberjack Bats Zap Prince Electro Wizard Mega Knight
Prince Lumberjack Mega Knight Bats Electro Wizard
Prince Lumberjack Bats Electro Wizard Mega Knight
Prince Lumberjack Mega Knight
Bats Zap Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Zap
Zap Electro Wizard Mega Knight
Prince Lumberjack Archer Queen
Prince Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Zap Lumberjack Mega Knight
Bats Zap Electro Wizard
Prince Lumberjack Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack Mega Knight
Zap Prince Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Prince Electro Wizard Lumberjack
Mega Knight Bats Zap Prince Electro Wizard Lumberjack
Zap Bats Electro Wizard Lumberjack Mega Knight
Prince Electro Wizard Lumberjack
Mega Knight Bats Prince Electro Wizard Lumberjack
Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Prince Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Prince Electro Wizard
Prince Lumberjack Mega Knight Bats Zap Electro Wizard
Prince Lumberjack Mega Knight
Bats Zap Electro Wizard
Prince Bats Electro Wizard Lumberjack
Mega Knight Prince Lumberjack
Zap Electro Wizard Mega Knight Bats Prince
Mega Knight Bats Prince Lumberjack
Mega Knight Zap Prince Electro Wizard Archer Queen
Prince Mega Knight Lumberjack
Mega Knight
Electro Wizard Bats Zap Prince Lumberjack Archer Queen
Bats Mega Knight Zap Electro Wizard Archer Queen
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Prince
Zap Mega Knight
Bats Zap
Zap
Zap
Bats Prince Electro Wizard Lumberjack
Zap Prince Electro Wizard
Zap Archer Queen
Zap Prince
Zap
Mega Knight
Bats
Zap Prince Electro Wizard Mega Knight
Zap Mega Knight
Prince Mega Knight
Prince
Zap
Zap Mega Knight
Zap Electro Wizard
Zap Prince Mega Knight
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Mega Knight
Zap Electro Wizard
Prince Mega Knight
Zap Electro Wizard Bats Prince
Zap Electro Wizard Archer Queen
Prince Electro Wizard Lumberjack Mega Knight
Zap
Zap Archer Queen
Prince Mega Knight Archer Queen
Zap Bats Electro Wizard Archer Queen
Bats Zap Electro Wizard Archer Queen
Zap Prince Electro Wizard Mega Knight Archer Queen
Prince
Mega Knight

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