My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Bandit Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Prince Bandit Inferno Dragon
Barbarian Barrel
Wizard Bandit
The Log
Prince Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Prince P.E.K.K.A Bandit Inferno Dragon
Fireball
Wizard Bandit Inferno Dragon
Poison
Bats Wizard
Lightning
Wizard Prince Bandit Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Freeze Inferno Dragon Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Freeze

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Prince P.E.K.K.A Bandit Inferno Dragon
Zap
Prince P.E.K.K.A Bats Freeze Bandit
Wizard
Prince P.E.K.K.A Bandit
Freeze
Zap
Prince
Zap Bats Wizard
P.E.K.K.A
Zap Bats Wizard
Bandit
Bats Zap Wizard
Inferno Dragon
Bats

Defense Synergies 0 14

Bats
Zap Freeze Prince P.E.K.K.A Bandit Inferno Dragon
Zap
Bats Prince P.E.K.K.A Bandit Inferno Dragon
Wizard
Freeze Prince P.E.K.K.A Bandit
Freeze
Bats Wizard
Prince
Bats Zap Wizard
P.E.K.K.A
Bats Zap Wizard
Bandit
Bats Zap Wizard
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Inferno Dragon Bats Zap Prince Bandit
Prince P.E.K.K.A Bats Freeze Bandit Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Bats Bandit
Prince P.E.K.K.A
Freeze Bats Zap Bandit
Bats Inferno Dragon Zap Wizard Freeze
Zap P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Prince
Prince Bandit
Bats Zap Wizard Freeze Bandit
Inferno Dragon Bats Zap Wizard
Prince P.E.K.K.A Bats Zap Wizard Freeze Bandit
Wizard Bats Zap Freeze Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince Bandit
Zap Freeze Prince P.E.K.K.A Bandit Inferno Dragon
Wizard Bats Prince P.E.K.K.A
Bats Zap Wizard Prince Bandit
Zap Wizard Freeze Bats Bandit Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
Wizard Bats Prince P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Bandit
Bandit Zap Wizard Prince Inferno Dragon
P.E.K.K.A Bandit Bats Zap Prince
Prince P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Prince Bandit Inferno Dragon
Wizard Bats Zap Freeze
Prince P.E.K.K.A Bats Bandit
P.E.K.K.A Prince Inferno Dragon
Zap Freeze P.E.K.K.A Bats Prince Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Wizard Bandit
Wizard
Bats Zap Freeze Prince P.E.K.K.A Inferno Dragon
Bats Zap Wizard Freeze P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Zap Bandit
Bandit
Freeze Prince
Wizard Zap
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard Bandit
Bats Prince
Zap Wizard Prince Bandit
Zap Wizard
Bandit
Freeze Bandit
Zap Prince
Zap Wizard Bandit
Wizard Bandit
Freeze
Bats
Zap Wizard Prince Bandit
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Freeze Wizard
Inferno Dragon
Zap Wizard Bandit
Zap Wizard Prince Bandit
Zap Bandit
Bats Zap Wizard
Zap Bats Wizard Freeze
Zap Wizard Bandit
Zap Freeze
P.E.K.K.A Prince
Wizard
Zap Bats Freeze Prince Bandit
Zap Wizard
Freeze
Wizard Prince
Zap Wizard
Zap
Prince P.E.K.K.A
Zap Bats Freeze
Bats Zap
Zap Freeze Prince Bandit
Prince P.E.K.K.A Inferno Dragon
Wizard

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