My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Princess Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Princess Ram Rider
Zap
Bats Guards Princess Ram Rider
Barbarian Barrel
Wizard Guards Princess
The Log
Guards Princess Ram Rider
Earthquake
Guards
Arrows
Bats Guards Princess
Royal Delivery
Bats Wizard Guards P.E.K.K.A Princess Ram Rider
Fireball
Wizard Princess Ram Rider
Poison
Bats Wizard Guards Princess
Lightning
Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Princess Wizard Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Ram Rider
Zap
P.E.K.K.A Ram Rider Bats Guards Princess
Wizard
P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
P.E.K.K.A
Zap Bats Wizard Princess Ram Rider
Princess
Zap P.E.K.K.A
Ram Rider
Zap Bats Wizard Guards P.E.K.K.A
Goblinstein

Defense Synergies 0 10

Bats
Zap P.E.K.K.A
Zap
Bats Guards P.E.K.K.A Princess Ram Rider
Wizard
Guards P.E.K.K.A
Guards
Zap Wizard Princess
P.E.K.K.A
Bats Zap Wizard Princess
Princess
Zap Guards P.E.K.K.A
Ram Rider
Zap
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Ram Rider Bats
P.E.K.K.A Bats Guards Ram Rider
P.E.K.K.A Princess
Bats Zap Guards
Bats Ram Rider Zap Wizard Princess
Zap P.E.K.K.A Ram Rider
P.E.K.K.A Princess
Guards
Bats Guards Zap Wizard Princess Ram Rider
Bats Zap Wizard Princess Ram Rider
P.E.K.K.A Bats Zap Wizard Guards Ram Rider
Wizard Bats Zap Guards P.E.K.K.A Princess
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Wizard Bats P.E.K.K.A
Bats Zap Wizard Guards Ram Rider
Zap Wizard Bats Guards Princess Ram Rider
P.E.K.K.A Ram Rider
Wizard Bats Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Wizard
Guards P.E.K.K.A Bats Zap Ram Rider
Guards P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Guards Ram Rider
Wizard Bats Zap Princess Ram Rider
Guards P.E.K.K.A Bats Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Bats
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Wizard Guards Ram Rider
Wizard Princess
Guards Bats Zap P.E.K.K.A
Bats Zap Wizard P.E.K.K.A Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Zap Princess Ram Rider
Guards
Wizard Zap
Wizard Bats Zap Princess Ram Rider
Wizard Princess
Zap Wizard Princess Ram Rider
Zap Wizard Ram Rider
Bats Guards
Zap Wizard Princess Ram Rider
Zap Wizard Princess
Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Bats
Zap Wizard Princess
Zap Wizard Princess
Wizard Princess
Zap
Zap Wizard Princess
Zap Wizard Princess Ram Rider
Zap Wizard Princess Ram Rider
Zap
Bats Zap Wizard Princess
Zap Bats Wizard Guards
Zap Wizard
Zap Princess
P.E.K.K.A
Wizard Princess
Zap Bats Guards Princess
Zap Wizard Princess Ram Rider
Wizard Princess
Zap Wizard Princess
Zap
P.E.K.K.A
Zap Bats Guards Princess
Bats Zap Princess
Zap Princess
P.E.K.K.A
Wizard

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