My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Elite Barbarians Dart Goblin Electro Wizard
The Log
Elite Barbarians Dart Goblin
Earthquake
Elixir Collector
Arrows
Bats Dart Goblin
Royal Delivery
Bats Elite Barbarians Dart Goblin P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Dart Goblin Elixir Collector Electro Wizard
Poison
Bats Dart Goblin Elixir Collector Electro Wizard
Lightning
Elite Barbarians Elixir Collector Electro Wizard
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Dart Goblin Electro Wizard Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Dart Goblin

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Rage P.E.K.K.A
Zap
Elite Barbarians P.E.K.K.A Electro Wizard Bats Dart Goblin
Elite Barbarians
Zap Rage Bats Dart Goblin
Dart Goblin
Zap Elite Barbarians P.E.K.K.A
Elixir Collector
Rage
Elite Barbarians Bats Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Dart Goblin
Electro Wizard
Zap P.E.K.K.A Rage

Defense Synergies 1 11

Bats
Zap Dart Goblin P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Elite Barbarians Dart Goblin P.E.K.K.A
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Bats Zap Elite Barbarians P.E.K.K.A Electro Wizard
Elixir Collector
Rage
P.E.K.K.A
Bats Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Bats Dart Goblin P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Elite Barbarians P.E.K.K.A Bats Zap Dart Goblin Electro Wizard
P.E.K.K.A Bats Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians P.E.K.K.A Bats Dart Goblin Electro Wizard
Elite Barbarians P.E.K.K.A
Bats Zap Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Zap
Zap Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Zap
Bats Zap Dart Goblin Electro Wizard
P.E.K.K.A Bats Zap Elite Barbarians Electro Wizard
Bats Zap Dart Goblin P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians P.E.K.K.A Electro Wizard
Bats Elite Barbarians P.E.K.K.A Electro Wizard
Bats Zap Elite Barbarians Dart Goblin Electro Wizard
Zap Bats Dart Goblin Electro Wizard
P.E.K.K.A Elite Barbarians Dart Goblin Electro Wizard
Bats Elite Barbarians Dart Goblin P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians
P.E.K.K.A Bats Zap Elite Barbarians Electro Wizard
P.E.K.K.A Bats Zap Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Bats Zap Dart Goblin Electro Wizard
P.E.K.K.A Bats Elite Barbarians Dart Goblin Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Bats Elite Barbarians
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Elite Barbarians Dart Goblin
P.E.K.K.A Zap Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A
Dart Goblin
Elite Barbarians Electro Wizard Bats Zap Dart Goblin P.E.K.K.A
Bats Zap Elite Barbarians Dart Goblin P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Zap
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Bats Elite Barbarians Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Zap
Zap
Zap Dart Goblin Electro Wizard
Zap
Zap Dart Goblin
Elite Barbarians Bats Zap Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Elite Barbarians
Zap Dart Goblin
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin P.E.K.K.A
Zap Bats Elite Barbarians Dart Goblin Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin

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