My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Electro Dragon
Zap
Bats
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Hog Rider Wizard Electro Dragon
Fireball
Elite Barbarians Hog Rider Wizard Electro Dragon
Poison
Bats Wizard Electro Dragon
Lightning
Elite Barbarians Valkyrie Wizard Electro Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Valkyrie Hog Rider Wizard Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Valkyrie

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Bats Valkyrie Electro Dragon
Elite Barbarians
Zap Valkyrie Bats Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians
Valkyrie
Bats Elite Barbarians Hog Rider Zap Wizard Electro Dragon
Hog Rider
Bats Zap Fireball Valkyrie Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider
Electro Dragon
Zap Valkyrie

Defense Synergies 2 9

Bats
Zap Valkyrie
Zap
Fireball Bats Elite Barbarians Valkyrie Electro Dragon
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Valkyrie
Valkyrie
Elite Barbarians Bats Zap Fireball Wizard Electro Dragon
Hog Rider
Wizard
Elite Barbarians Valkyrie
Electro Dragon
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Dragon
Elite Barbarians Bats Zap Valkyrie Electro Dragon
Bats Elite Barbarians Valkyrie Electro Dragon
Elite Barbarians Bats Valkyrie Electro Dragon
Elite Barbarians Fireball Valkyrie
Fireball Bats Zap Valkyrie Electro Dragon
Bats Zap Fireball Wizard Electro Dragon
Zap Fireball Valkyrie Electro Dragon
Elite Barbarians
Elite Barbarians Valkyrie
Bats Valkyrie Zap Fireball Wizard Electro Dragon
Bats Zap Fireball Wizard Electro Dragon
Bats Zap Elite Barbarians Fireball Valkyrie Wizard Electro Dragon
Fireball Valkyrie Wizard Bats Zap Electro Dragon
Elite Barbarians
Zap Elite Barbarians Fireball
Wizard Bats Elite Barbarians Fireball Valkyrie Electro Dragon
Fireball Bats Zap Elite Barbarians Valkyrie Wizard Electro Dragon
Zap Valkyrie Wizard Bats Fireball Electro Dragon
Elite Barbarians
Valkyrie Wizard Bats Elite Barbarians Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Wizard Electro Dragon
Bats Zap Elite Barbarians Valkyrie Electro Dragon
Valkyrie Bats Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie
Fireball Wizard Bats Zap Electro Dragon
Bats Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Electro Dragon Bats Elite Barbarians Fireball Valkyrie
Bats Elite Barbarians Valkyrie Electro Dragon
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Electro Dragon
Elite Barbarians Electro Dragon Bats Zap Fireball Valkyrie
Bats Valkyrie Zap Elite Barbarians Fireball Wizard Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Bats Zap Electro Dragon
Wizard
Fireball Zap Wizard Electro Dragon
Fireball Zap Wizard Electro Dragon
Bats Elite Barbarians Fireball Electro Dragon
Zap Fireball Valkyrie Wizard Electro Dragon
Fireball Zap Wizard Electro Dragon
Elite Barbarians Fireball
Fireball Electro Dragon
Zap Elite Barbarians Fireball
Zap Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Bats
Zap Fireball Wizard Electro Dragon
Zap Fireball Valkyrie Wizard Electro Dragon
Fireball
Fireball Wizard
Zap Fireball Electro Dragon
Zap Fireball Valkyrie Wizard Electro Dragon
Fireball Zap Wizard Electro Dragon
Fireball Zap Wizard Electro Dragon
Fireball Zap
Elite Barbarians Bats Zap Fireball Wizard Electro Dragon
Zap Electro Dragon Bats Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Electro Dragon
Zap Fireball Electro Dragon
Fireball Wizard
Zap Bats Fireball Electro Dragon
Fireball Zap Wizard Electro Dragon
Fireball
Fireball Valkyrie Wizard Electro Dragon
Zap Fireball Wizard Electro Dragon
Zap Fireball
Elite Barbarians Electro Dragon
Zap Electro Dragon Bats Elite Barbarians Fireball
Bats Zap Fireball Electro Dragon
Electro Dragon Zap Fireball

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