My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Sparky
Giant Snowball
Bats
Zap
Bats Goblin Giant Sparky
Barbarian Barrel
Elite Barbarians Heal Spirit Wizard Sparky
The Log
Elite Barbarians Heal Spirit Sparky
Earthquake
Arrows
Bats Heal Spirit
Royal Delivery
Bats Elite Barbarians Heal Spirit Wizard Sparky
Fireball
Elite Barbarians Wizard Sparky
Poison
Bats Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Zap Rage Wizard Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bats Zap Rage

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Rage Goblin Giant Sparky
Zap
Elite Barbarians Goblin Giant Sparky Bats Heal Spirit
Elite Barbarians
Zap Heal Spirit Rage Bats Wizard Goblin Giant Sparky
Heal Spirit
Elite Barbarians Zap Wizard Goblin Giant Sparky
Wizard
Elite Barbarians Heal Spirit Rage Goblin Giant Sparky
Rage
Elite Barbarians Sparky Bats Wizard Goblin Giant
Goblin Giant
Zap Sparky Bats Elite Barbarians Heal Spirit Wizard Rage
Sparky
Zap Rage Goblin Giant Bats Elite Barbarians Heal Spirit Wizard

Defense Synergies 1 7

Bats
Zap Goblin Giant Sparky
Zap
Goblin Giant Bats Elite Barbarians Sparky
Elite Barbarians
Zap Wizard
Heal Spirit
Wizard
Elite Barbarians
Rage
Goblin Giant
Zap Bats Sparky
Sparky
Bats Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Goblin Giant Sparky
Elite Barbarians Sparky Bats Zap
Sparky Bats Elite Barbarians
Elite Barbarians Sparky Bats
Elite Barbarians Sparky
Bats Zap
Bats Zap Wizard
Zap Goblin Giant Sparky
Sparky Elite Barbarians
Elite Barbarians Sparky
Bats Zap Wizard Goblin Giant
Bats Zap Wizard
Sparky Bats Zap Elite Barbarians Wizard
Wizard Sparky Bats Zap
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Wizard Sparky Bats Elite Barbarians
Bats Zap Elite Barbarians Wizard
Zap Wizard Bats
Sparky Elite Barbarians
Wizard Bats Elite Barbarians Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Sparky
Zap Elite Barbarians Wizard
Bats Zap Elite Barbarians Goblin Giant Sparky
Bats Zap Elite Barbarians Goblin Giant Sparky
Elite Barbarians Goblin Giant Sparky
Wizard Bats Zap Goblin Giant
Sparky Bats Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Sparky
Zap Bats Elite Barbarians Sparky
Goblin Giant Sparky
Bats Elite Barbarians Sparky
Zap Elite Barbarians Goblin Giant
Elite Barbarians Wizard Goblin Giant Sparky
Wizard Sparky
Elite Barbarians Sparky Bats Zap Goblin Giant
Bats Zap Elite Barbarians Wizard Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Goblin Giant Sparky
Sparky
Wizard Zap Sparky
Wizard Bats Zap Goblin Giant
Wizard Sparky
Zap Wizard
Zap Wizard
Bats Elite Barbarians Sparky
Zap Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Bats Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Elite Barbarians Bats Zap Wizard Sparky
Zap Bats Wizard
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Bats
Zap Wizard
Wizard Sparky
Zap Wizard
Zap Sparky
Elite Barbarians Sparky
Zap Bats Elite Barbarians Sparky
Bats Zap
Zap Goblin Giant Sparky
Sparky
Wizard Sparky

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