My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Executioner Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Bandit
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Elite Barbarians Executioner Bandit Magic Archer
The Log
Elite Barbarians Mini P.E.K.K.A Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Executioner Bandit Magic Archer
Fireball
Elite Barbarians Executioner Bandit Magic Archer
Poison
Bats Executioner Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Executioner Bandit Magic Archer
Rocket
Elite Barbarians Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Mini P.E.K.K.A Magic Archer Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Elite Barbarians Mini P.E.K.K.A Bandit
Zap
Elite Barbarians Giant Bats Mini P.E.K.K.A Executioner Bandit Magic Archer
Elite Barbarians
Zap Bats Bandit
Mini P.E.K.K.A
Giant Bats Zap Magic Archer
Giant
Bats Zap Mini P.E.K.K.A Executioner Bandit Magic Archer
Executioner
Zap Giant Bandit
Bandit
Bats Zap Elite Barbarians Giant Executioner Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Giant Bandit

Defense Synergies 1 12

Bats
Zap Mini P.E.K.K.A Bandit
Zap
Mini P.E.K.K.A Bats Elite Barbarians Executioner Bandit Magic Archer
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Elite Barbarians Executioner Magic Archer
Giant
Executioner
Zap Mini P.E.K.K.A Bandit
Bandit
Bats Zap Executioner Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Magic Archer
Elite Barbarians Mini P.E.K.K.A Bats Zap Executioner Bandit
Mini P.E.K.K.A Bats Elite Barbarians Executioner Bandit
Elite Barbarians Mini P.E.K.K.A Bats Bandit
Elite Barbarians Mini P.E.K.K.A
Bats Zap Executioner Bandit Magic Archer
Bats Zap Executioner Magic Archer
Zap Bandit Magic Archer
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bandit
Bats Executioner Zap Bandit Magic Archer
Executioner Bats Zap Magic Archer
Mini P.E.K.K.A Bats Zap Elite Barbarians Bandit
Executioner Bats Zap Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A Bandit
Zap Elite Barbarians Mini P.E.K.K.A Bandit
Bats Elite Barbarians Mini P.E.K.K.A Executioner
Bats Zap Elite Barbarians Executioner Bandit Magic Archer
Zap Executioner Bats Bandit Magic Archer
Mini P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Mini P.E.K.K.A Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Bandit
Bandit Zap Elite Barbarians Mini P.E.K.K.A Executioner Magic Archer
Bandit Bats Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Elite Barbarians Bandit
Elite Barbarians Mini P.E.K.K.A Executioner Bandit
Executioner Bats Zap Magic Archer
Mini P.E.K.K.A Bats Elite Barbarians Bandit
Mini P.E.K.K.A Elite Barbarians
Zap Bats Elite Barbarians Mini P.E.K.K.A Bandit Magic Archer
Bats Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Executioner Bandit
Executioner Magic Archer
Elite Barbarians Bats Zap Mini P.E.K.K.A Executioner Magic Archer
Bats Executioner Zap Elite Barbarians Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Executioner Bandit Magic Archer
Bandit Magic Archer
Executioner Zap Magic Archer
Executioner Bats Zap Magic Archer
Executioner Magic Archer
Zap Executioner Magic Archer
Zap Bandit
Bats Elite Barbarians Mini P.E.K.K.A
Zap Bandit Magic Archer
Zap Executioner Magic Archer
Elite Barbarians Executioner Bandit Magic Archer
Bandit Magic Archer
Zap Elite Barbarians Magic Archer
Zap Executioner Bandit Magic Archer
Magic Archer Executioner Bandit
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Executioner Magic Archer
Zap Executioner Bandit Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Elite Barbarians Bats Zap Executioner Magic Archer
Zap Bats
Elite Barbarians Mini P.E.K.K.A
Zap Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap Bats Bandit Magic Archer
Zap Executioner Magic Archer
Mini P.E.K.K.A Executioner Magic Archer
Zap Executioner Magic Archer
Zap
Elite Barbarians Executioner
Zap Bats Elite Barbarians Magic Archer
Bats Zap Executioner Magic Archer
Zap Executioner Bandit Magic Archer

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