My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Wizard Bowler Mother Witch
Fireball
Elite Barbarians Wizard Bowler Mother Witch
Poison
Bats Wizard Mother Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Bowler Mother Witch
Rocket
Elite Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Freeze Bowler Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Freeze Mother Witch Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Mini P.E.K.K.A Bowler
Zap
Elite Barbarians Bats Mini P.E.K.K.A Freeze Bowler Mother Witch
Elite Barbarians
Zap Bats Wizard
Mini P.E.K.K.A
Bats Zap Wizard Bowler
Wizard
Elite Barbarians Mini P.E.K.K.A
Freeze
Zap
Bowler
Bats Zap Mini P.E.K.K.A Mother Witch
Mother Witch
Zap Bowler

Defense Synergies 2 15

Bats
Zap Mini P.E.K.K.A Freeze Bowler
Zap
Mini P.E.K.K.A Bats Elite Barbarians Bowler Mother Witch
Elite Barbarians
Mother Witch Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Bats Elite Barbarians Wizard Freeze Bowler Mother Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Freeze
Freeze
Bats Mini P.E.K.K.A Wizard
Bowler
Bats Zap Mini P.E.K.K.A Mother Witch
Mother Witch
Elite Barbarians Zap Mini P.E.K.K.A Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Elite Barbarians Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A Bowler Bats Elite Barbarians Freeze
Elite Barbarians Mini P.E.K.K.A Bats Bowler
Elite Barbarians Mini P.E.K.K.A Bowler
Freeze Bowler Bats Zap Mother Witch
Bats Zap Wizard Freeze
Bowler Zap
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bowler
Bats Mother Witch Zap Wizard Freeze Bowler
Bats Zap Wizard
Mini P.E.K.K.A Bowler Bats Zap Elite Barbarians Wizard Freeze
Wizard Bowler Bats Zap Mini P.E.K.K.A Freeze
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Freeze Bowler
Wizard Bats Elite Barbarians Mini P.E.K.K.A Bowler
Bats Zap Elite Barbarians Wizard Bowler
Zap Wizard Freeze Bats Bowler Mother Witch
Mini P.E.K.K.A Elite Barbarians
Wizard Bowler Bats Elite Barbarians Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Bowler
Zap Elite Barbarians Mini P.E.K.K.A Wizard Bowler
Bats Zap Elite Barbarians Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Bats Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bowler
Wizard Mother Witch Bats Zap Freeze
Mini P.E.K.K.A Bats Elite Barbarians Bowler
Mini P.E.K.K.A Elite Barbarians
Zap Freeze Bats Elite Barbarians Mini P.E.K.K.A
Bats Elite Barbarians Mini P.E.K.K.A Bowler
Zap Elite Barbarians Bowler
Elite Barbarians Mini P.E.K.K.A Bowler Wizard
Wizard Bowler
Elite Barbarians Bats Zap Mini P.E.K.K.A Freeze Bowler
Bats Bowler Zap Elite Barbarians Mini P.E.K.K.A Wizard Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Bowler
Freeze
Wizard Zap Bowler
Wizard Mother Witch Bats Zap Freeze
Wizard Bowler
Zap Wizard Freeze Bowler
Zap Wizard
Bats Elite Barbarians Mini P.E.K.K.A Bowler
Zap Wizard Bowler
Zap Wizard
Elite Barbarians Bowler
Freeze
Zap Elite Barbarians
Zap Wizard Bowler
Wizard Bowler
Freeze
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Bowler
Zap Wizard Bowler Mother Witch
Bowler
Wizard
Bowler
Zap
Zap Freeze Mother Witch Wizard Bowler
Zap Wizard Bowler
Zap Wizard Bowler
Zap
Elite Barbarians Bats Zap Wizard Mother Witch
Zap Bats Wizard Freeze
Elite Barbarians Mini P.E.K.K.A Bowler
Zap Wizard
Zap Freeze
Wizard Bowler
Zap Bats Freeze
Zap Wizard
Freeze
Mini P.E.K.K.A Wizard Bowler
Zap Wizard Bowler
Zap
Elite Barbarians
Zap Bats Elite Barbarians Freeze Bowler
Bats Zap
Zap Freeze Bowler

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