My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner Electro Wizard Sparky
The Log
Elite Barbarians Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Skeleton Army Executioner Electro Wizard Sparky
Fireball
Elite Barbarians Skeleton Army Executioner Electro Wizard Sparky
Poison
Bats Skeleton Army Executioner Electro Wizard Sparky
Lightning
Elite Barbarians Executioner Electro Wizard Sparky
Rocket
Elite Barbarians Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Skeleton Army Electro Wizard Executioner Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Sparky
Zap
Elite Barbarians Mirror Electro Wizard Sparky Bats Executioner
Elite Barbarians
Zap Bats Sparky
Mirror
Zap Skeleton Army Sparky
Skeleton Army
Mirror Sparky
Executioner
Zap
Electro Wizard
Zap Sparky
Sparky
Zap Bats Elite Barbarians Mirror Skeleton Army Electro Wizard

Defense Synergies 3 13

Bats
Zap Electro Wizard Sparky
Zap
Mirror Electro Wizard Bats Elite Barbarians Skeleton Army Executioner Sparky
Elite Barbarians
Zap
Mirror
Zap Skeleton Army Executioner Electro Wizard Sparky
Skeleton Army
Mirror Zap Executioner Electro Wizard Sparky
Executioner
Zap Mirror Skeleton Army
Electro Wizard
Zap Bats Mirror Skeleton Army
Sparky
Bats Zap Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky Bats Zap Executioner Electro Wizard
Skeleton Army Sparky Bats Elite Barbarians Executioner Electro Wizard
Elite Barbarians Skeleton Army Sparky Bats Electro Wizard
Elite Barbarians Skeleton Army Sparky
Skeleton Army Bats Zap Executioner Electro Wizard
Bats Electro Wizard Zap Executioner
Zap Electro Wizard Sparky
Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Sparky
Bats Skeleton Army Executioner Electro Wizard Zap
Executioner Bats Zap Electro Wizard
Skeleton Army Sparky Bats Zap Elite Barbarians Electro Wizard
Skeleton Army Executioner Sparky Bats Zap Electro Wizard
Elite Barbarians Skeleton Army Sparky Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard Sparky
Sparky Bats Elite Barbarians Skeleton Army Executioner Electro Wizard
Bats Zap Elite Barbarians Skeleton Army Executioner Electro Wizard
Zap Executioner Bats Electro Wizard
Sparky Elite Barbarians Electro Wizard
Skeleton Army Bats Elite Barbarians Executioner Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Elite Barbarians Executioner
Skeleton Army Bats Zap Elite Barbarians Electro Wizard Sparky
Skeleton Army Bats Zap Elite Barbarians Electro Wizard Sparky
Elite Barbarians Skeleton Army Executioner Sparky
Executioner Bats Zap Electro Wizard
Skeleton Army Sparky Bats Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky
Zap Electro Wizard Bats Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky
Bats Elite Barbarians Sparky
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Executioner Sparky
Skeleton Army Executioner Sparky
Elite Barbarians Skeleton Army Electro Wizard Sparky Bats Zap Executioner
Bats Executioner Zap Elite Barbarians Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner Electro Wizard
Sparky
Sparky
Executioner Zap Sparky
Executioner Bats Zap
Executioner Sparky
Zap Executioner
Zap
Bats Elite Barbarians Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap Executioner
Elite Barbarians Executioner Sparky
Zap Elite Barbarians Sparky
Zap Executioner Sparky
Executioner Sparky
Sparky
Bats Sparky
Zap Executioner Electro Wizard Sparky
Zap
Sparky
Sparky
Zap
Zap Executioner Sparky
Zap Executioner Electro Wizard Sparky
Zap Sparky
Zap Sparky
Elite Barbarians Bats Zap Executioner Electro Wizard Sparky
Zap Electro Wizard Bats
Elite Barbarians Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Bats Skeleton Army
Zap Executioner Electro Wizard
Executioner Electro Wizard Sparky
Zap Executioner
Zap Sparky
Elite Barbarians Executioner Sparky
Zap Bats Elite Barbarians Electro Wizard Sparky
Bats Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Sparky
Sparky
Sparky

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