My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Inferno Dragon Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram Inferno Dragon
Giant Snowball
Bats Battle Ram Inferno Dragon
Zap
Bats Battle Ram Inferno Dragon
Barbarian Barrel
Elite Barbarians Battle Ram
The Log
Elite Barbarians Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Battle Ram Inferno Dragon
Fireball
Elite Barbarians Battle Ram Inferno Dragon
Poison
Bats
Lightning
Elite Barbarians Battle Ram Inferno Dragon Archer Queen
Rocket
Elite Barbarians Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Battle Ram Inferno Dragon Archer Queen Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Elite Barbarians Battle Ram Inferno Dragon
Zap
Elite Barbarians Battle Ram Bats The Log Mega Knight
Elite Barbarians
Zap Bats Battle Ram The Log Mega Knight
Battle Ram
Zap The Log Bats Elite Barbarians Archer Queen
The Log
Battle Ram Zap Elite Barbarians Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Elite Barbarians The Log Archer Queen
Archer Queen
Battle Ram Mega Knight

Defense Synergies 2 13

Bats
Zap The Log Inferno Dragon Mega Knight
Zap
Mega Knight Bats Elite Barbarians The Log Inferno Dragon Archer Queen
Elite Barbarians
Zap The Log Mega Knight
Battle Ram
The Log
Archer Queen Bats Zap Elite Barbarians Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap The Log Mega Knight
Mega Knight
Zap Bats Elite Barbarians The Log Inferno Dragon
Archer Queen
The Log Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians Inferno Dragon Bats Zap The Log Mega Knight
Mega Knight Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats Mega Knight
Elite Barbarians The Log Mega Knight
The Log Bats Zap Mega Knight
Bats Inferno Dragon Zap
Zap The Log Mega Knight
Inferno Dragon Elite Barbarians Archer Queen
Elite Barbarians Mega Knight
Bats Zap The Log Mega Knight
Inferno Dragon Bats Zap
Mega Knight Bats Zap Elite Barbarians The Log
Mega Knight Bats Zap The Log
Elite Barbarians Inferno Dragon Mega Knight
Zap Elite Barbarians The Log Inferno Dragon Mega Knight
Mega Knight Bats Elite Barbarians
Mega Knight Bats Zap Elite Barbarians The Log
Zap The Log Bats Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Mega Knight Bats Elite Barbarians The Log
Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians
Zap Elite Barbarians The Log Inferno Dragon Mega Knight
Mega Knight Bats Zap Elite Barbarians The Log
Mega Knight Bats Zap Elite Barbarians The Log
Elite Barbarians Inferno Dragon Mega Knight
Bats Zap
Bats Elite Barbarians
Mega Knight Elite Barbarians Inferno Dragon
Zap Mega Knight Bats Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians
Mega Knight Zap Elite Barbarians The Log Archer Queen
Elite Barbarians Mega Knight
Mega Knight
Elite Barbarians Bats Zap The Log Inferno Dragon Archer Queen
Bats Mega Knight Zap Elite Barbarians The Log Inferno Dragon Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Elite Barbarians
Zap The Log
Zap Archer Queen
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log Mega Knight
Bats
Zap The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
Inferno Dragon
The Log Zap
Zap The Log Mega Knight
Zap The Log
Elite Barbarians Bats Zap
Zap Bats
Elite Barbarians
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Bats
Zap Archer Queen
The Log
Mega Knight
The Log Zap
Zap Archer Queen
Elite Barbarians Mega Knight Archer Queen
Zap Bats Elite Barbarians The Log Archer Queen
Bats Zap Archer Queen
Zap The Log Mega Knight Archer Queen
Inferno Dragon
Mega Knight

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