My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Goblin Demolisher Balloon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Guards Clone Balloon Prince Giant Skeleton
Giant Snowball
Bats Zappies Guards Clone Balloon
Zap
Bats Zappies Guards Clone Balloon Prince
Barbarian Barrel
Zappies Guards Clone Giant Skeleton
The Log
Zappies Goblin Demolisher Guards Clone Prince Giant Skeleton
Earthquake
Zappies Guards Clone
Arrows
Bats Zappies Guards Clone
Royal Delivery
Bats Zappies Goblin Demolisher Guards Clone Balloon Prince Giant Skeleton
Fireball
Zappies Clone Balloon
Poison
Bats Zappies Guards Clone Balloon
Lightning
Balloon Prince
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Demolisher Guards Clone Prince Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Clone Zappies Goblin Demolisher Balloon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Clone Zappies

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Goblin Demolisher Clone Prince
Zappies
Clone Balloon Prince Giant Skeleton
Goblin Demolisher
Prince Bats Giant Skeleton
Guards
Clone
Clone
Balloon Giant Skeleton Bats Zappies Guards
Balloon
Bats Clone Zappies Giant Skeleton
Prince
Goblin Demolisher Bats Zappies
Giant Skeleton
Bats Clone Zappies Goblin Demolisher Balloon

Defense Synergies 1 9

Bats
Zappies Goblin Demolisher Prince Giant Skeleton
Zappies
Bats Guards Prince Giant Skeleton
Goblin Demolisher
Prince Bats
Guards
Zappies Prince Giant Skeleton
Clone
Balloon
Prince
Goblin Demolisher Bats Zappies Guards
Giant Skeleton
Bats Zappies Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Demolisher
Bats Zappies Prince
Prince Bats Zappies Giant Skeleton
Prince Bats Zappies Guards
Goblin Demolisher Prince Giant Skeleton
Bats Zappies Goblin Demolisher Guards
Bats Zappies
Giant Skeleton
Zappies Prince
Guards Zappies Prince Giant Skeleton
Bats Guards Zappies Goblin Demolisher Giant Skeleton
Bats Zappies
Prince Bats Zappies Guards Giant Skeleton
Bats Zappies Goblin Demolisher Guards Prince
Zappies Prince
Zappies Prince
Bats Zappies Prince
Bats Zappies Goblin Demolisher Guards Prince
Bats Zappies Goblin Demolisher Guards Giant Skeleton
Zappies Prince
Goblin Demolisher Bats Zappies Guards Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Prince Giant Skeleton
Prince
Zappies Guards Giant Skeleton Bats Prince
Guards Prince Giant Skeleton Bats Zappies
Giant Skeleton Zappies Guards Prince
Bats Zappies Goblin Demolisher
Guards Prince Bats Zappies Giant Skeleton
Giant Skeleton Zappies Prince
Giant Skeleton Bats Zappies Prince
Zappies Guards
Bats Zappies Guards Prince Giant Skeleton
Guards Prince Giant Skeleton
Prince Giant Skeleton Zappies Guards
Zappies Goblin Demolisher
Zappies Guards Bats Prince Giant Skeleton
Bats Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton
Giant Skeleton
Guards Prince Giant Skeleton
Goblin Demolisher
Bats
Goblin Demolisher
Goblin Demolisher
Bats Guards Prince
Prince
Prince
Goblin Demolisher
Goblin Demolisher
Bats
Goblin Demolisher Prince
Goblin Demolisher
Prince Giant Skeleton
Prince
Goblin Demolisher
Prince
Bats
Bats Zappies Guards
Zappies
Prince Giant Skeleton
Bats Zappies Guards Prince
Zappies
Prince
Giant Skeleton
Prince
Bats Zappies Guards Giant Skeleton
Bats Zappies
Prince Giant Skeleton
Prince

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