My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Skeleton Army Skeleton King
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch Skeleton King
Zap
Bats Goblin Barrel Skeleton Army Witch Skeleton King
Barbarian Barrel
Elite Barbarians Goblin Barrel Skeleton Army Witch Skeleton King
The Log
Elite Barbarians Goblin Barrel Skeleton Army Witch Skeleton King
Earthquake
Goblin Barrel Skeleton Army Witch Skeleton King
Arrows
Bats Goblin Barrel Skeleton Army Witch Skeleton King
Royal Delivery
Bats Elite Barbarians Goblin Barrel Skeleton Army Witch Skeleton King
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Witch Skeleton King
Poison
Bats Skeleton Army Witch Skeleton King
Lightning
Elite Barbarians Witch Skeleton King
Rocket
Elite Barbarians Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Freeze Skeleton King Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Goblin Barrel Skeleton King
Elite Barbarians
Bats The Log
Goblin Barrel
Bats Skeleton Army Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Freeze
Witch
Skeleton King
The Log
Elite Barbarians
Skeleton King
Skeleton Army Bats Goblin Barrel Witch

Defense Synergies 0 8

Bats
Freeze The Log Skeleton King
Elite Barbarians
The Log
Goblin Barrel
Skeleton Army
Freeze The Log Skeleton King
Freeze
Bats Skeleton Army
Witch
The Log
The Log
Bats Elite Barbarians Skeleton Army Witch
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Skeleton Army Bats Witch The Log
Skeleton Army Witch Bats Elite Barbarians Freeze
Elite Barbarians Skeleton Army Witch Bats Skeleton King
Elite Barbarians Skeleton Army The Log
Skeleton Army Freeze The Log Bats
Bats Freeze Witch
The Log
Witch Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army
Bats Skeleton Army Witch Freeze The Log Skeleton King
Bats Witch
Skeleton Army Bats Elite Barbarians Freeze Witch The Log
Skeleton Army Bats Freeze Witch The Log Skeleton King
Elite Barbarians Skeleton Army Skeleton King
Skeleton Army Elite Barbarians Freeze The Log
Bats Elite Barbarians Skeleton Army Witch
Bats Elite Barbarians Skeleton Army Witch The Log
Freeze Witch The Log Bats
Elite Barbarians
Skeleton Army Bats Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch
Elite Barbarians The Log
Skeleton Army Bats Elite Barbarians Witch The Log
Skeleton Army Bats Elite Barbarians The Log
Elite Barbarians Skeleton Army Witch
Bats Freeze Witch
Skeleton Army Bats Elite Barbarians Witch
Elite Barbarians Skeleton Army
Freeze Bats Elite Barbarians Skeleton Army Witch The Log
Witch Skeleton Army
Bats Elite Barbarians Witch
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Witch Skeleton King
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Bats Freeze The Log Skeleton King
Bats Elite Barbarians Freeze Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
The Log
Bats Freeze Witch
Witch The Log
The Log Freeze
The Log
Bats Elite Barbarians
The Log
Elite Barbarians The Log
Freeze
Elite Barbarians The Log
Witch The Log
The Log
Freeze
Bats
The Log
Witch The Log
The Log
The Log
The Log
Freeze The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Elite Barbarians Bats Witch
Bats Freeze Witch
Elite Barbarians
The Log
Freeze
The Log
Bats Skeleton Army Freeze Witch
Witch
Freeze
The Log
The Log Skeleton King
Elite Barbarians
Bats Elite Barbarians Freeze Witch The Log Skeleton King
Bats Witch
Freeze Witch The Log

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