My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Miner Inferno Dragon
Giant Snowball
Bats Dart Goblin Miner Inferno Dragon Little Prince
Zap
Bats Dart Goblin Inferno Dragon Little Prince
Barbarian Barrel
Elite Barbarians Dart Goblin Electro Wizard Little Prince
The Log
Elite Barbarians Dart Goblin Little Prince
Earthquake
Arrows
Bats Dart Goblin Little Prince
Royal Delivery
Bats Elite Barbarians Dart Goblin Miner Electro Wizard Inferno Dragon Little Prince
Fireball
Elite Barbarians Dart Goblin Electro Wizard Inferno Dragon Little Prince
Poison
Bats Dart Goblin Electro Wizard Little Prince
Lightning
Elite Barbarians Electro Wizard Inferno Dragon Little Prince
Rocket
Elite Barbarians Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Tornado Miner Little Prince Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Tornado Miner

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Elite Barbarians Inferno Dragon
Elite Barbarians
Bats Dart Goblin
Dart Goblin
Miner Elite Barbarians
Tornado
Miner
Bats Dart Goblin Electro Wizard Inferno Dragon
Electro Wizard
Miner
Inferno Dragon
Bats Miner
Little Prince

Defense Synergies 0 13

Bats
Dart Goblin Electro Wizard Inferno Dragon
Elite Barbarians
Dart Goblin
Dart Goblin
Bats Elite Barbarians Tornado Miner Electro Wizard Inferno Dragon
Tornado
Dart Goblin Electro Wizard Inferno Dragon Little Prince
Miner
Dart Goblin
Electro Wizard
Bats Dart Goblin Tornado Inferno Dragon Little Prince
Inferno Dragon
Bats Dart Goblin Tornado Electro Wizard
Little Prince
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
Elite Barbarians Inferno Dragon Bats Dart Goblin Electro Wizard
Tornado Bats Elite Barbarians Dart Goblin Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bats Dart Goblin Electro Wizard
Elite Barbarians Tornado
Tornado Bats Dart Goblin Electro Wizard
Bats Dart Goblin Tornado Electro Wizard Inferno Dragon Little Prince
Dart Goblin Electro Wizard
Inferno Dragon Elite Barbarians Tornado
Elite Barbarians Tornado Dart Goblin Miner Electro Wizard Little Prince
Bats Dart Goblin Electro Wizard Tornado
Inferno Dragon Bats Dart Goblin Tornado Electro Wizard
Bats Elite Barbarians Electro Wizard
Bats Dart Goblin Tornado Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Tornado Elite Barbarians Electro Wizard Inferno Dragon
Bats Elite Barbarians Tornado Electro Wizard
Bats Elite Barbarians Dart Goblin Tornado Electro Wizard Little Prince
Tornado Bats Dart Goblin Electro Wizard Inferno Dragon Little Prince
Elite Barbarians Dart Goblin Tornado Electro Wizard Inferno Dragon
Bats Elite Barbarians Dart Goblin Electro Wizard Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Miner Inferno Dragon
Bats Elite Barbarians Electro Wizard
Bats Elite Barbarians Tornado Electro Wizard
Elite Barbarians Inferno Dragon
Bats Dart Goblin Tornado Electro Wizard
Bats Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Inferno Dragon
Electro Wizard Bats Elite Barbarians Tornado Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Bats Elite Barbarians Dart Goblin
Elite Barbarians Tornado Electro Wizard
Elite Barbarians
Dart Goblin
Elite Barbarians Electro Wizard Bats Dart Goblin Tornado Inferno Dragon Little Prince
Bats Elite Barbarians Dart Goblin Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Tornado Miner Electro Wizard
Dart Goblin Miner
Dart Goblin
Bats Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Miner Dart Goblin Tornado
Bats Elite Barbarians Tornado Electro Wizard
Miner Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado
Elite Barbarians Dart Goblin Miner
Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin
Tornado
Bats
Dart Goblin Electro Wizard
Dart Goblin Tornado Miner Little Prince
Tornado
Tornado
Tornado Little Prince
Inferno Dragon
Miner Dart Goblin Tornado Electro Wizard
Tornado Miner
Miner Dart Goblin Tornado
Elite Barbarians Bats Dart Goblin Tornado Electro Wizard Little Prince
Electro Wizard Bats Dart Goblin
Elite Barbarians
Dart Goblin Miner
Electro Wizard
Electro Wizard Bats Dart Goblin
Dart Goblin Tornado Electro Wizard
Miner Dart Goblin Electro Wizard
Dart Goblin
Tornado
Elite Barbarians Dart Goblin
Bats Elite Barbarians Dart Goblin Tornado Electro Wizard
Bats Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado Miner Electro Wizard Little Prince
Inferno Dragon
Dart Goblin

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