My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Three Musketeers Executioner Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Three Musketeers
Giant Snowball
Bats Three Musketeers
Zap
Bats Three Musketeers
Barbarian Barrel
Elite Barbarians Valkyrie Three Musketeers Executioner Magic Archer
The Log
Elite Barbarians Three Musketeers
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Three Musketeers Executioner Magic Archer
Fireball
Elite Barbarians Three Musketeers Executioner Magic Archer
Poison
Bats Three Musketeers Executioner Magic Archer
Lightning
Elite Barbarians Valkyrie Three Musketeers Executioner Magic Archer
Rocket
Elite Barbarians Valkyrie Three Musketeers Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Valkyrie Magic Archer Executioner Elite Barbarians Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Valkyrie Magic Archer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elite Barbarians
Elite Barbarians
Valkyrie Bats Fireball Three Musketeers Mega Knight
Fireball
Elite Barbarians Magic Archer Mega Knight
Valkyrie
Bats Elite Barbarians Three Musketeers Executioner Magic Archer
Three Musketeers
Elite Barbarians Valkyrie
Executioner
Valkyrie Mega Knight
Magic Archer
Fireball Valkyrie Mega Knight
Mega Knight
Bats Elite Barbarians Fireball Executioner Magic Archer

Defense Synergies 1 9

Bats
Valkyrie Mega Knight
Elite Barbarians
Valkyrie Mega Knight
Fireball
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Bats Fireball Executioner Magic Archer
Three Musketeers
Executioner
Valkyrie Mega Knight
Magic Archer
Valkyrie Mega Knight
Mega Knight
Bats Elite Barbarians Fireball Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Executioner Magic Archer
Elite Barbarians Bats Valkyrie Three Musketeers Executioner Mega Knight
Three Musketeers Mega Knight Bats Elite Barbarians Valkyrie Executioner
Elite Barbarians Three Musketeers Bats Valkyrie Mega Knight
Elite Barbarians Fireball Valkyrie Mega Knight
Fireball Bats Valkyrie Executioner Magic Archer Mega Knight
Bats Three Musketeers Fireball Executioner Magic Archer
Fireball Valkyrie Magic Archer Mega Knight
Three Musketeers Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Bats Valkyrie Executioner Fireball Magic Archer Mega Knight
Three Musketeers Executioner Bats Fireball Magic Archer
Mega Knight Bats Elite Barbarians Fireball Valkyrie Three Musketeers
Fireball Valkyrie Three Musketeers Executioner Mega Knight Bats Magic Archer
Elite Barbarians Three Musketeers Mega Knight
Elite Barbarians Fireball Three Musketeers Mega Knight
Three Musketeers Mega Knight Bats Elite Barbarians Fireball Valkyrie Executioner
Fireball Valkyrie Mega Knight Bats Elite Barbarians Three Musketeers Executioner Magic Archer
Valkyrie Executioner Bats Fireball Magic Archer Mega Knight
Elite Barbarians Three Musketeers
Valkyrie Mega Knight Bats Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Fireball
Fireball Elite Barbarians Valkyrie Executioner Magic Archer Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie
Valkyrie Mega Knight Bats Elite Barbarians Fireball
Elite Barbarians Valkyrie Three Musketeers Executioner Mega Knight
Fireball Executioner Bats Three Musketeers Magic Archer
Bats Elite Barbarians Fireball Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Bats Elite Barbarians Fireball Valkyrie Magic Archer
Three Musketeers
Mega Knight Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Fireball Valkyrie
Elite Barbarians Mega Knight Fireball Valkyrie Three Musketeers Executioner
Fireball Valkyrie Three Musketeers Executioner Magic Archer Mega Knight
Elite Barbarians Bats Fireball Valkyrie Three Musketeers Executioner Magic Archer
Bats Valkyrie Executioner Mega Knight Elite Barbarians Fireball Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Executioner Valkyrie Magic Archer Mega Knight
Fireball Executioner Bats Magic Archer
Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball
Bats Elite Barbarians Fireball Three Musketeers
Fireball Valkyrie Magic Archer
Fireball Executioner Magic Archer
Elite Barbarians Fireball Three Musketeers Executioner Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Three Musketeers Executioner Magic Archer
Magic Archer Fireball Three Musketeers Executioner Mega Knight
Fireball Three Musketeers
Bats
Fireball Three Musketeers Executioner Magic Archer Mega Knight
Fireball Valkyrie Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Fireball Valkyrie Executioner Magic Archer Mega Knight
Fireball Executioner Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Elite Barbarians Bats Fireball Executioner Magic Archer
Bats Fireball
Elite Barbarians Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Three Musketeers Executioner Magic Archer
Fireball
Fireball Valkyrie Three Musketeers Executioner Magic Archer Mega Knight
Fireball Executioner Magic Archer
Fireball
Elite Barbarians Three Musketeers Executioner Mega Knight
Bats Elite Barbarians Fireball Magic Archer
Bats Fireball Executioner Magic Archer
Fireball Executioner Magic Archer Mega Knight
Fireball Mega Knight

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