My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Witch
The Log
Elite Barbarians Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Elite Barbarians Wizard Goblin Barrel Witch
Fireball
Elite Barbarians Wizard Goblin Barrel Witch
Poison
Bats Wizard Witch
Lightning
Elite Barbarians Wizard Witch Goblinstein
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Fireball Wizard Witch Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Goblin Barrel Fireball Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Goblin Barrel
Elite Barbarians
Bats Fireball Wizard Mega Knight
Fireball
Elite Barbarians Mega Knight
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Bats Mega Knight
Witch
Mega Knight
Mega Knight
Bats Elite Barbarians Fireball Wizard Goblin Barrel Witch
Goblinstein

Defense Synergies 0 6

Bats
Mega Knight
Elite Barbarians
Wizard Mega Knight
Fireball
Mega Knight
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Witch
Mega Knight
Mega Knight
Bats Elite Barbarians Fireball Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Bats Witch Mega Knight
Witch Mega Knight Bats Elite Barbarians
Elite Barbarians Witch Bats Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Bats Mega Knight
Bats Fireball Wizard Witch
Fireball Mega Knight
Witch Elite Barbarians
Elite Barbarians Mega Knight
Bats Witch Fireball Wizard Mega Knight
Bats Fireball Wizard Witch
Mega Knight Bats Elite Barbarians Fireball Wizard Witch
Fireball Wizard Mega Knight Bats Witch
Elite Barbarians Mega Knight
Elite Barbarians Fireball Mega Knight
Wizard Mega Knight Bats Elite Barbarians Fireball Witch
Fireball Mega Knight Bats Elite Barbarians Wizard Witch
Wizard Witch Bats Fireball Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard Mega Knight
Mega Knight Bats Elite Barbarians Witch
Mega Knight Bats Elite Barbarians Fireball
Elite Barbarians Witch Mega Knight
Fireball Wizard Bats Witch
Bats Elite Barbarians Fireball Witch
Mega Knight Elite Barbarians
Mega Knight Bats Elite Barbarians Fireball Witch
Witch
Mega Knight Bats Elite Barbarians Witch
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Elite Barbarians Witch Bats Fireball
Bats Mega Knight Elite Barbarians Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Bats Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Bats
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Elite Barbarians Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Bats Elite Barbarians Fireball Witch
Bats Fireball Witch
Fireball Witch Mega Knight
Fireball Wizard Mega Knight

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