My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Giant Princess Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Princess Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Bats Princess
Zap
Bats Princess Bandit
Barbarian Barrel
Elite Barbarians Wizard Princess Bandit
The Log
Elite Barbarians Princess Bandit
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Elite Barbarians Wizard Princess Bandit
Fireball
Elite Barbarians Wizard Princess Bandit
Poison
Bats Wizard Princess
Lightning
Elite Barbarians Wizard Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Bandit Fireball Golden Knight Wizard Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Princess Bandit Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Bandit
Elite Barbarians
Bats Fireball Wizard Bandit Golden Knight
Fireball
Elite Barbarians Princess Golden Knight
Wizard
Elite Barbarians Bandit
Electro Giant
Golden Knight
Princess
Fireball
Bandit
Bats Elite Barbarians Wizard Golden Knight
Golden Knight
Electro Giant Elite Barbarians Fireball Bandit

Defense Synergies 0 12

Bats
Bandit Golden Knight
Elite Barbarians
Wizard Golden Knight
Fireball
Princess Bandit Golden Knight
Wizard
Elite Barbarians Bandit Golden Knight
Electro Giant
Golden Knight
Princess
Fireball Bandit Golden Knight
Bandit
Bats Fireball Wizard Princess
Golden Knight
Bats Elite Barbarians Fireball Wizard Electro Giant Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Golden Knight
Elite Barbarians Bats Bandit
Bats Elite Barbarians Bandit
Elite Barbarians Bats Bandit
Elite Barbarians Fireball Princess
Fireball Bats Bandit
Bats Fireball Wizard Princess
Fireball Electro Giant Bandit Golden Knight
Elite Barbarians Princess
Elite Barbarians Bandit
Bats Fireball Wizard Electro Giant Princess Bandit
Bats Fireball Wizard Princess
Bats Elite Barbarians Fireball Wizard Bandit
Fireball Wizard Bats Princess Golden Knight
Elite Barbarians Bandit
Elite Barbarians Fireball Electro Giant Bandit
Wizard Bats Elite Barbarians Fireball
Fireball Bats Elite Barbarians Wizard Bandit Golden Knight
Wizard Bats Fireball Princess Bandit
Elite Barbarians
Wizard Bats Elite Barbarians Fireball Electro Giant Bandit
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Electro Giant Bandit
Fireball Bandit Elite Barbarians Wizard
Bandit Bats Elite Barbarians Golden Knight
Bats Elite Barbarians Fireball Bandit
Elite Barbarians Bandit
Fireball Wizard Electro Giant Bats Princess
Bats Elite Barbarians Fireball Bandit
Elite Barbarians
Bats Elite Barbarians Fireball Bandit
Bats Elite Barbarians Golden Knight
Elite Barbarians Fireball Electro Giant
Elite Barbarians Fireball Wizard Bandit Golden Knight
Wizard Fireball Electro Giant Princess
Elite Barbarians Electro Giant Bats Fireball Golden Knight
Bats Elite Barbarians Fireball Wizard Electro Giant Princess Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Bandit Golden Knight
Fireball Princess Bandit Golden Knight
Fireball Bandit
Fireball
Fireball Wizard
Fireball Wizard Electro Giant Bats Princess
Wizard Princess
Fireball Wizard Princess
Fireball Wizard Bandit Golden Knight
Bats Elite Barbarians Fireball
Fireball Wizard Princess Bandit Golden Knight
Fireball Wizard Princess
Elite Barbarians Fireball Princess Bandit Golden Knight
Fireball Princess Bandit
Princess Elite Barbarians Fireball
Fireball Wizard Princess Bandit Golden Knight
Fireball Wizard Princess Bandit
Fireball
Bats
Fireball Wizard Princess Bandit
Fireball Wizard Electro Giant Princess Golden Knight
Fireball
Fireball Wizard Princess
Fireball
Electro Giant Fireball Wizard Princess
Fireball Wizard Princess Bandit Golden Knight
Fireball Wizard Princess Bandit Golden Knight
Fireball Bandit Golden Knight
Elite Barbarians Bats Fireball Wizard Electro Giant Princess
Bats Fireball Wizard Electro Giant
Elite Barbarians Fireball
Fireball Wizard Bandit
Fireball Princess
Fireball Wizard Princess
Bats Fireball Princess Bandit
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Electro Giant
Elite Barbarians
Electro Giant Bats Elite Barbarians Fireball Princess Golden Knight
Bats Fireball Princess
Fireball Electro Giant Princess Bandit Golden Knight
Fireball Wizard

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