My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Witch Executioner
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Wizard Witch Executioner Inferno Dragon
Fireball
Elite Barbarians Wizard Witch Executioner Inferno Dragon
Poison
Bats Wizard Witch Executioner
Lightning
Elite Barbarians Wizard Witch Executioner Inferno Dragon
Rocket
Elite Barbarians Wizard Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Inferno Dragon Wizard Witch Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Fireball Inferno Dragon Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians
Bats Fireball Wizard Mega Knight
Fireball
Elite Barbarians Mega Knight
Wizard
Elite Barbarians Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Elite Barbarians Fireball Wizard Witch Executioner

Defense Synergies 0 9

Bats
Inferno Dragon Mega Knight
Elite Barbarians
Wizard Mega Knight
Fireball
Mega Knight
Wizard
Elite Barbarians Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Inferno Dragon
Bats Mega Knight
Mega Knight
Bats Elite Barbarians Fireball Wizard Witch Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
Elite Barbarians Inferno Dragon Bats Witch Executioner Mega Knight
Witch Mega Knight Bats Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Witch Inferno Dragon Bats Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Bats Executioner Mega Knight
Bats Inferno Dragon Fireball Wizard Witch Executioner
Fireball Mega Knight
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Mega Knight
Bats Witch Executioner Fireball Wizard Mega Knight
Executioner Inferno Dragon Bats Fireball Wizard Witch
Mega Knight Bats Elite Barbarians Fireball Wizard Witch
Fireball Wizard Executioner Mega Knight Bats Witch
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians Fireball Inferno Dragon Mega Knight
Wizard Mega Knight Bats Elite Barbarians Fireball Witch Executioner
Fireball Mega Knight Bats Elite Barbarians Wizard Witch Executioner
Wizard Witch Executioner Bats Fireball Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Wizard Mega Knight Bats Elite Barbarians Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard Executioner Inferno Dragon Mega Knight
Mega Knight Bats Elite Barbarians Witch
Mega Knight Bats Elite Barbarians Fireball
Elite Barbarians Witch Executioner Inferno Dragon Mega Knight
Fireball Wizard Executioner Bats Witch
Bats Elite Barbarians Fireball Witch
Mega Knight Elite Barbarians Inferno Dragon
Mega Knight Bats Elite Barbarians Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians Witch
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball Wizard Witch Executioner
Wizard Fireball Witch Executioner Mega Knight
Elite Barbarians Witch Bats Fireball Executioner Inferno Dragon
Bats Executioner Mega Knight Elite Barbarians Fireball Wizard Witch Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner Bats Witch
Wizard Witch Executioner
Fireball Wizard Executioner
Fireball Wizard
Bats Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard Executioner
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch Executioner
Fireball Wizard Executioner Mega Knight
Fireball
Bats
Fireball Wizard Executioner Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Witch Executioner Mega Knight
Witch Inferno Dragon
Fireball Wizard Witch Executioner
Fireball Wizard Witch Mega Knight
Fireball
Elite Barbarians Bats Fireball Wizard Witch Executioner
Bats Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Fireball Witch
Fireball Wizard Witch Executioner
Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner
Fireball
Elite Barbarians Executioner Mega Knight
Bats Elite Barbarians Fireball Witch
Bats Fireball Witch Executioner
Fireball Witch Executioner Mega Knight
Inferno Dragon
Fireball Wizard Mega Knight

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