My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut Barbarian Hut Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Ram Rider Sparky
Giant Snowball
Bats Furnace Goblin Hut Ram Rider
Zap
Bats Furnace Goblin Hut Ram Rider Sparky
Barbarian Barrel
Elite Barbarians Furnace Goblin Hut Barbarian Hut Sparky
The Log
Elite Barbarians Furnace Goblin Hut Barbarian Hut Ram Rider Sparky
Earthquake
Furnace Goblin Hut Barbarian Hut
Arrows
Bats Furnace Goblin Hut
Royal Delivery
Bats Elite Barbarians Goblin Hut Ram Rider Sparky
Fireball
Elite Barbarians Furnace Goblin Hut Barbarian Hut Ram Rider Sparky
Poison
Bats Furnace Goblin Hut Barbarian Hut Sparky
Lightning
Elite Barbarians Furnace Goblin Hut Barbarian Hut Ram Rider Sparky
Rocket
Elite Barbarians Furnace Goblin Hut Barbarian Hut Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Furnace Goblin Hut Ram Rider Elite Barbarians Barbarian Hut Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bats Furnace Goblin Hut Ram Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Mega Knight Elite Barbarians Ram Rider Sparky
Elite Barbarians
Bats Furnace Sparky Mega Knight
Furnace
Elite Barbarians Goblin Hut Barbarian Hut Ram Rider Sparky
Goblin Hut
Furnace Barbarian Hut Ram Rider Mega Knight
Barbarian Hut
Bats Furnace Goblin Hut Ram Rider
Ram Rider
Bats Furnace Goblin Hut Barbarian Hut Mega Knight
Sparky
Bats Elite Barbarians Furnace
Mega Knight
Bats Elite Barbarians Goblin Hut Ram Rider

Defense Synergies 1 6

Bats
Barbarian Hut Sparky Mega Knight
Elite Barbarians
Mega Knight
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Furnace Barbarian Hut
Barbarian Hut
Bats Furnace Goblin Hut
Ram Rider
Sparky
Bats
Mega Knight
Bats Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Ram Rider Sparky
Elite Barbarians Barbarian Hut Sparky Bats Furnace Goblin Hut Ram Rider Mega Knight
Furnace Goblin Hut Barbarian Hut Ram Rider Sparky Mega Knight Bats Elite Barbarians
Elite Barbarians Goblin Hut Barbarian Hut Sparky Bats Furnace Ram Rider Mega Knight
Elite Barbarians Sparky Mega Knight
Bats Furnace Mega Knight
Bats Furnace Ram Rider Goblin Hut Barbarian Hut
Barbarian Hut Ram Rider Sparky Mega Knight
Barbarian Hut Sparky Elite Barbarians Furnace Goblin Hut
Elite Barbarians Sparky Mega Knight
Bats Furnace Goblin Hut Ram Rider Mega Knight
Bats Furnace Goblin Hut Barbarian Hut Ram Rider
Furnace Goblin Hut Barbarian Hut Sparky Mega Knight Bats Elite Barbarians Ram Rider
Barbarian Hut Sparky Mega Knight Bats Furnace Goblin Hut
Elite Barbarians Barbarian Hut Sparky Furnace Goblin Hut Ram Rider Mega Knight
Barbarian Hut Elite Barbarians Furnace Goblin Hut Ram Rider Sparky Mega Knight
Barbarian Hut Sparky Mega Knight Bats Elite Barbarians Furnace Goblin Hut
Mega Knight Bats Elite Barbarians Furnace Goblin Hut Barbarian Hut Ram Rider
Furnace Bats Goblin Hut Barbarian Hut Ram Rider Mega Knight
Barbarian Hut Sparky Elite Barbarians Goblin Hut Ram Rider
Mega Knight Bats Elite Barbarians Furnace Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Elite Barbarians Furnace Goblin Hut Sparky
Elite Barbarians Mega Knight
Mega Knight Bats Elite Barbarians Furnace Goblin Hut Barbarian Hut Ram Rider Sparky
Mega Knight Bats Elite Barbarians Barbarian Hut Ram Rider Sparky
Barbarian Hut Elite Barbarians Goblin Hut Ram Rider Sparky Mega Knight
Furnace Bats Goblin Hut Ram Rider
Sparky Bats Elite Barbarians Furnace Goblin Hut Barbarian Hut Ram Rider
Mega Knight Elite Barbarians Barbarian Hut Sparky
Mega Knight Bats Elite Barbarians Goblin Hut Barbarian Hut Sparky
Goblin Hut Barbarian Hut Sparky
Mega Knight Bats Elite Barbarians Goblin Hut Sparky
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Barbarian Hut Ram Rider Sparky
Furnace Barbarian Hut Sparky Mega Knight
Elite Barbarians Goblin Hut Sparky Bats Furnace Barbarian Hut
Bats Mega Knight Elite Barbarians Goblin Hut Barbarian Hut Sparky
Furnace Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Sparky
Ram Rider
Goblin Hut Barbarian Hut Sparky
Barbarian Hut Sparky
Furnace Sparky Mega Knight
Bats Furnace Ram Rider
Furnace Sparky
Barbarian Hut Ram Rider
Ram Rider
Bats Elite Barbarians Sparky
Ram Rider Sparky
Elite Barbarians Goblin Hut Barbarian Hut Sparky
Elite Barbarians Furnace Goblin Hut Barbarian Hut Sparky
Furnace Goblin Hut Barbarian Hut Sparky
Furnace Goblin Hut Barbarian Hut Sparky Mega Knight
Sparky
Bats Sparky
Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Barbarian Hut
Furnace Sparky Mega Knight
Ram Rider Sparky
Ram Rider Sparky Mega Knight
Sparky
Elite Barbarians Bats Furnace Sparky
Bats Goblin Hut
Elite Barbarians Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Bats Goblin Hut Barbarian Hut
Ram Rider
Sparky Mega Knight
Sparky
Elite Barbarians Sparky Mega Knight
Bats Elite Barbarians Sparky
Bats
Sparky Mega Knight
Sparky
Sparky Mega Knight

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