My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Hog Rider Skeleton Army Inferno Dragon
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Magic Archer
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Skeleton Army Inferno Dragon Magic Archer
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army Inferno Dragon Magic Archer
Poison
Bats Wizard Skeleton Army Magic Archer
Lightning
Elite Barbarians Wizard Inferno Dragon Magic Archer
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Hog Rider Inferno Dragon Magic Archer Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Tornado Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Inferno Dragon
Elite Barbarians
Bats Hog Rider Wizard
Hog Rider
Bats Elite Barbarians Wizard Tornado Magic Archer
Wizard
Tornado Elite Barbarians Hog Rider
Skeleton Army
Tornado
Wizard Magic Archer Hog Rider
Inferno Dragon
Bats
Magic Archer
Tornado Hog Rider

Defense Synergies 2 6

Bats
Inferno Dragon
Elite Barbarians
Wizard
Hog Rider
Wizard
Tornado Elite Barbarians Skeleton Army
Skeleton Army
Wizard Inferno Dragon Magic Archer
Tornado
Wizard Magic Archer Inferno Dragon
Inferno Dragon
Bats Skeleton Army Tornado
Magic Archer
Tornado Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Elite Barbarians Skeleton Army Inferno Dragon Bats
Skeleton Army Tornado Bats Elite Barbarians Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Bats
Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Bats Magic Archer
Bats Tornado Inferno Dragon Wizard Magic Archer
Magic Archer
Inferno Dragon Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado
Bats Skeleton Army Wizard Tornado Magic Archer
Inferno Dragon Bats Wizard Tornado Magic Archer
Skeleton Army Bats Elite Barbarians Wizard
Wizard Skeleton Army Bats Tornado Magic Archer
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Tornado Elite Barbarians Inferno Dragon
Wizard Bats Elite Barbarians Skeleton Army Tornado
Bats Elite Barbarians Wizard Skeleton Army Tornado Magic Archer
Wizard Tornado Bats Inferno Dragon Magic Archer
Elite Barbarians Tornado Inferno Dragon
Wizard Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Elite Barbarians Wizard Inferno Dragon Magic Archer
Skeleton Army Bats Elite Barbarians
Skeleton Army Bats Elite Barbarians Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Wizard Bats Tornado Magic Archer
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Bats Elite Barbarians Skeleton Army Tornado Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Skeleton Army Elite Barbarians Tornado
Elite Barbarians Skeleton Army Wizard
Wizard Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Bats Tornado Inferno Dragon Magic Archer
Bats Elite Barbarians Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Tornado Magic Archer
Magic Archer
Wizard Magic Archer
Wizard Bats Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado
Bats Elite Barbarians Tornado
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Tornado
Bats
Wizard Magic Archer
Wizard Tornado Magic Archer
Magic Archer
Wizard Tornado
Tornado
Tornado Wizard Magic Archer
Inferno Dragon
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Tornado Magic Archer
Elite Barbarians Bats Wizard Tornado Magic Archer
Bats Wizard
Elite Barbarians
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Bats Skeleton Army Magic Archer
Wizard Tornado Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Tornado
Elite Barbarians
Bats Elite Barbarians Tornado Magic Archer
Bats Tornado Magic Archer
Tornado Magic Archer
Inferno Dragon
Wizard

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