My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Curse
Giant Snowball
Bats Goblin Curse
Zap
Bats Goblin Curse
Barbarian Barrel
Elite Barbarians Goblin Curse Electro Wizard
The Log
Elite Barbarians Goblin Curse
Earthquake
Arrows
Bats Goblin Curse
Royal Delivery
Bats Elite Barbarians Electro Wizard
Fireball
Elite Barbarians Electro Wizard
Poison
Bats Goblin Curse Electro Wizard
Lightning
Elite Barbarians Ice Golem Electro Wizard Goblinstein
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Goblin Curse Electro Wizard Goblinstein Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Goblin Curse Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mega Knight Elite Barbarians
Elite Barbarians
Bats Ice Golem Mega Knight
Ice Golem
Bats Elite Barbarians Electro Wizard
Goblin Curse
Lightning
Electro Wizard
Ice Golem Mega Knight
Mega Knight
Bats Elite Barbarians Electro Wizard
Goblinstein

Defense Synergies 0 8

Bats
Ice Golem Electro Wizard Mega Knight
Elite Barbarians
Ice Golem Mega Knight
Ice Golem
Bats Elite Barbarians Electro Wizard Mega Knight
Goblin Curse
Lightning
Electro Wizard
Bats Ice Golem Mega Knight
Mega Knight
Bats Elite Barbarians Ice Golem Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Electro Wizard
Elite Barbarians Bats Goblin Curse Electro Wizard Mega Knight
Mega Knight Bats Elite Barbarians Goblin Curse Lightning Electro Wizard
Elite Barbarians Bats Goblin Curse Electro Wizard Mega Knight
Lightning Elite Barbarians Mega Knight
Bats Electro Wizard Mega Knight
Bats Lightning Electro Wizard Goblin Curse
Lightning Ice Golem Electro Wizard Mega Knight
Elite Barbarians Goblin Curse
Elite Barbarians Ice Golem Electro Wizard Mega Knight
Bats Goblin Curse Electro Wizard Ice Golem Mega Knight
Bats Goblin Curse Electro Wizard
Mega Knight Bats Elite Barbarians Goblin Curse Lightning Electro Wizard
Mega Knight Bats Goblin Curse Electro Wizard
Elite Barbarians Goblin Curse Electro Wizard Mega Knight
Elite Barbarians Goblin Curse Lightning Electro Wizard Mega Knight
Mega Knight Bats Elite Barbarians Electro Wizard
Mega Knight Bats Elite Barbarians Electro Wizard
Bats Ice Golem Goblin Curse Electro Wizard Mega Knight
Elite Barbarians Goblin Curse Electro Wizard
Mega Knight Bats Elite Barbarians Goblin Curse Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Ice Golem Electro Wizard
Electro Wizard Elite Barbarians Ice Golem Lightning Mega Knight
Mega Knight Bats Elite Barbarians Ice Golem Lightning Electro Wizard
Lightning Mega Knight Bats Elite Barbarians Ice Golem Electro Wizard
Elite Barbarians Goblin Curse Mega Knight
Bats Ice Golem Goblin Curse Electro Wizard
Bats Elite Barbarians Ice Golem Lightning Electro Wizard
Mega Knight Elite Barbarians Goblin Curse
Lightning Electro Wizard Mega Knight Bats Elite Barbarians Ice Golem
Goblin Curse
Mega Knight Bats Elite Barbarians
Lightning Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Lightning Mega Knight Ice Golem Goblin Curse
Goblin Curse Mega Knight
Elite Barbarians Electro Wizard Bats Ice Golem Lightning
Bats Mega Knight Elite Barbarians Ice Golem Goblin Curse Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem
Goblin Curse Electro Wizard
Lightning
Lightning Ice Golem
Goblin Curse Mega Knight
Bats Ice Golem Goblin Curse
Ice Golem Goblin Curse Lightning
Lightning
Lightning Bats Elite Barbarians Electro Wizard
Lightning Electro Wizard
Lightning Goblin Curse
Lightning Elite Barbarians Ice Golem
Lightning
Lightning Elite Barbarians Ice Golem
Lightning
Lightning Mega Knight
Lightning
Bats Lightning
Lightning Electro Wizard Mega Knight
Lightning Goblin Curse Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Ice Golem Goblin Curse Mega Knight
Lightning Electro Wizard
Lightning Mega Knight
Lightning Goblin Curse
Elite Barbarians Lightning Bats Ice Golem Goblin Curse Electro Wizard
Lightning Electro Wizard Bats
Lightning Elite Barbarians
Lightning Mega Knight
Lightning Electro Wizard
Mega Knight
Goblin Curse Lightning
Lightning Electro Wizard Bats
Lightning Goblin Curse Electro Wizard
Lightning Electro Wizard Mega Knight
Ice Golem Lightning
Lightning
Elite Barbarians Mega Knight
Bats Elite Barbarians Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Electro Wizard Mega Knight
Lightning Mega Knight

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