My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Inferno Tower Witch Ram Rider
Barbarian Barrel
Elite Barbarians Inferno Tower Witch
The Log
Elite Barbarians Witch Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Witch Ram Rider
Fireball
Elite Barbarians Inferno Tower Witch Ram Rider
Poison
Bats Inferno Tower Witch
Lightning
Elite Barbarians Inferno Tower Witch Ram Rider
Rocket
Elite Barbarians Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Tornado Inferno Tower Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Tornado

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Rage Ram Rider
Elite Barbarians
Rage Bats The Log
Inferno Tower
Rage
Elite Barbarians Witch Bats
Tornado
Witch The Log Ram Rider
Witch
Rage Tornado Ram Rider
The Log
Elite Barbarians Tornado Ram Rider
Ram Rider
Bats Tornado Witch The Log

Defense Synergies 1 9

Bats
Inferno Tower The Log
Elite Barbarians
The Log
Inferno Tower
The Log Bats Tornado
Rage
Tornado
Inferno Tower Witch The Log Ram Rider
Witch
Tornado The Log
The Log
Inferno Tower Bats Elite Barbarians Tornado Witch Ram Rider
Ram Rider
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Ram Rider
Elite Barbarians Inferno Tower Bats Witch The Log Ram Rider
Inferno Tower Tornado Witch Ram Rider Bats Elite Barbarians
Elite Barbarians Inferno Tower Witch Bats Ram Rider
Elite Barbarians Tornado The Log
Tornado The Log Bats
Bats Inferno Tower Tornado Ram Rider Witch
Inferno Tower The Log Ram Rider
Inferno Tower Witch Elite Barbarians Tornado
Elite Barbarians Tornado Inferno Tower
Bats Witch Tornado The Log Ram Rider
Inferno Tower Bats Tornado Witch Ram Rider
Inferno Tower Bats Elite Barbarians Witch The Log Ram Rider
Bats Tornado Witch The Log
Elite Barbarians Inferno Tower Ram Rider
Inferno Tower Tornado Elite Barbarians The Log Ram Rider
Bats Elite Barbarians Inferno Tower Tornado Witch
Bats Elite Barbarians Tornado Witch The Log Ram Rider
Tornado Witch The Log Bats Ram Rider
Elite Barbarians Inferno Tower Tornado Ram Rider
Bats Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Witch
Elite Barbarians The Log
Bats Elite Barbarians Inferno Tower Witch The Log Ram Rider
Bats Elite Barbarians Inferno Tower Tornado The Log Ram Rider
Inferno Tower Elite Barbarians Witch Ram Rider
Bats Tornado Witch Ram Rider
Bats Elite Barbarians Inferno Tower Witch Ram Rider
Inferno Tower Elite Barbarians
Bats Elite Barbarians Inferno Tower Tornado Witch The Log
Inferno Tower Witch
Bats Elite Barbarians Inferno Tower Witch
Elite Barbarians Tornado The Log
Elite Barbarians Inferno Tower Witch Ram Rider
Witch
Elite Barbarians Inferno Tower Witch Bats Tornado The Log
Bats Elite Barbarians Inferno Tower Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Ram Rider
The Log
The Log
The Log
Bats Tornado Witch Ram Rider
Tornado Witch The Log
The Log Tornado Ram Rider
The Log Tornado Ram Rider
Bats Elite Barbarians Tornado
Tornado The Log Ram Rider
Tornado
Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log
Tornado
Bats
The Log
Tornado Witch The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Witch
Witch
The Log Tornado Witch Ram Rider
Tornado Witch The Log Ram Rider
Tornado The Log
Elite Barbarians Bats Tornado Witch
Bats Witch
Elite Barbarians
The Log
The Log
Bats Witch
Tornado Witch Ram Rider
The Log
The Log
Tornado
Elite Barbarians
Bats Elite Barbarians Tornado Witch The Log
Bats Tornado Witch
Tornado Witch The Log

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