My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Witch Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Recruits Ram Rider
Giant Snowball
Bats Royal Recruits Witch Ram Rider
Zap
Bats Witch Ram Rider
Barbarian Barrel
Elite Barbarians Royal Recruits Witch Magic Archer
The Log
Elite Barbarians Royal Recruits Witch Ram Rider
Earthquake
Witch
Arrows
Bats Royal Recruits Witch
Royal Delivery
Bats Elite Barbarians Royal Recruits Witch Magic Archer Ram Rider
Fireball
Elite Barbarians Witch Magic Archer Ram Rider
Poison
Bats Royal Recruits Witch Magic Archer
Lightning
Elite Barbarians Witch Magic Archer Ram Rider
Rocket
Elite Barbarians Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Magic Archer Witch Ram Rider Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage The Log Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Royal Recruits Rage Ram Rider
Elite Barbarians
Rage Bats The Log
Royal Recruits
Bats Magic Archer Ram Rider
Rage
Elite Barbarians Witch Bats
Witch
Rage Ram Rider
The Log
Elite Barbarians Magic Archer Ram Rider
Magic Archer
Ram Rider Royal Recruits The Log
Ram Rider
Magic Archer Bats Royal Recruits Witch The Log

Defense Synergies 0 8

Bats
Royal Recruits The Log
Elite Barbarians
The Log
Royal Recruits
Bats The Log
Rage
Witch
The Log
The Log
Bats Elite Barbarians Royal Recruits Witch Magic Archer Ram Rider
Magic Archer
The Log Ram Rider
Ram Rider
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log Magic Archer Ram Rider
Elite Barbarians Bats Royal Recruits Witch The Log Ram Rider
Witch Ram Rider Bats Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Witch Bats Ram Rider
Elite Barbarians Royal Recruits The Log
The Log Bats Magic Archer
Bats Ram Rider Witch Magic Archer
Royal Recruits The Log Magic Archer Ram Rider
Witch Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits
Bats Witch Royal Recruits The Log Magic Archer Ram Rider
Bats Witch Magic Archer Ram Rider
Royal Recruits Bats Elite Barbarians Witch The Log Ram Rider
Bats Royal Recruits Witch The Log Magic Archer
Elite Barbarians Royal Recruits Ram Rider
Elite Barbarians Royal Recruits The Log Ram Rider
Bats Elite Barbarians Royal Recruits Witch
Bats Elite Barbarians Royal Recruits Witch The Log Magic Archer Ram Rider
Witch The Log Bats Royal Recruits Magic Archer Ram Rider
Elite Barbarians Royal Recruits Ram Rider
Royal Recruits Bats Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Witch
Elite Barbarians The Log Magic Archer
Royal Recruits Bats Elite Barbarians Witch The Log Ram Rider
Royal Recruits Bats Elite Barbarians The Log Ram Rider
Royal Recruits Elite Barbarians Witch Ram Rider
Bats Witch Magic Archer Ram Rider
Royal Recruits Bats Elite Barbarians Witch Ram Rider
Elite Barbarians Royal Recruits
Royal Recruits Bats Elite Barbarians Witch The Log Magic Archer
Royal Recruits Witch
Bats Elite Barbarians Royal Recruits Witch
Royal Recruits Elite Barbarians The Log
Elite Barbarians Royal Recruits Witch Ram Rider
Royal Recruits Witch Magic Archer
Elite Barbarians Royal Recruits Witch Bats The Log Magic Archer
Bats Elite Barbarians Royal Recruits Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits The Log
The Log Magic Archer Ram Rider
The Log Magic Archer
Royal Recruits The Log
The Log Magic Archer
Bats Witch Magic Archer Ram Rider
Witch The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider
Bats Elite Barbarians
Royal Recruits The Log Magic Archer Ram Rider
Magic Archer
Elite Barbarians The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
Witch The Log Magic Archer
Magic Archer Royal Recruits The Log
Bats
The Log Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Royal Recruits The Log
The Log Witch Magic Archer
Witch
The Log Witch Magic Archer Ram Rider
Witch The Log Magic Archer Ram Rider
The Log Magic Archer
Elite Barbarians Bats Witch Magic Archer
Bats Witch
Elite Barbarians
The Log Magic Archer
Magic Archer
The Log Magic Archer
Bats Royal Recruits Witch Magic Archer
Witch Magic Archer Ram Rider
The Log
Magic Archer
The Log Magic Archer
Elite Barbarians Royal Recruits
Bats Elite Barbarians Royal Recruits Witch The Log Magic Archer
Bats Witch Magic Archer
Royal Recruits Witch The Log Magic Archer

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