My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Electro Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Witch Inferno Dragon
Fireball
Elite Barbarians Witch Inferno Dragon
Poison
Bats Witch
Lightning
Elite Barbarians Valkyrie Witch Inferno Dragon
Rocket
Elite Barbarians Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Electro Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Valkyrie Inferno Dragon Witch Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Valkyrie Inferno Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians
Valkyrie Bats The Log Mega Knight
Valkyrie
Bats Elite Barbarians Witch
Witch
Valkyrie Mega Knight
Electro Giant
Inferno Dragon
The Log
Elite Barbarians Mega Knight
Inferno Dragon
Mega Knight Bats Electro Giant
Mega Knight
Bats Inferno Dragon Elite Barbarians Witch The Log

Defense Synergies 1 14

Bats
Valkyrie The Log Inferno Dragon Mega Knight
Elite Barbarians
Valkyrie The Log Mega Knight
Valkyrie
Elite Barbarians Bats Witch The Log
Witch
Valkyrie The Log Mega Knight
Electro Giant
Inferno Dragon
The Log
Bats Elite Barbarians Valkyrie Witch Inferno Dragon Mega Knight
Inferno Dragon
Bats Electro Giant The Log Mega Knight
Mega Knight
Bats Elite Barbarians Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Elite Barbarians Inferno Dragon Bats Valkyrie Witch The Log Mega Knight
Witch Mega Knight Bats Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Witch Inferno Dragon Bats Valkyrie Mega Knight
Elite Barbarians Valkyrie The Log Mega Knight
The Log Bats Valkyrie Mega Knight
Bats Inferno Dragon Witch
Valkyrie Electro Giant The Log Mega Knight
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Bats Valkyrie Witch Electro Giant The Log Mega Knight
Inferno Dragon Bats Witch
Mega Knight Bats Elite Barbarians Valkyrie Witch The Log
Valkyrie Mega Knight Bats Witch The Log
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians Electro Giant The Log Inferno Dragon Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie Witch
Mega Knight Bats Elite Barbarians Valkyrie Witch The Log
Valkyrie Witch The Log Bats Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Valkyrie Mega Knight Bats Elite Barbarians Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch Electro Giant
Elite Barbarians Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie Witch The Log
Valkyrie Mega Knight Bats Elite Barbarians The Log
Elite Barbarians Valkyrie Witch Inferno Dragon Mega Knight
Electro Giant Bats Witch
Bats Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie Inferno Dragon
Mega Knight Bats Elite Barbarians Valkyrie Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie Electro Giant The Log
Elite Barbarians Mega Knight Valkyrie Witch
Valkyrie Witch Electro Giant Mega Knight
Elite Barbarians Witch Electro Giant Bats Valkyrie The Log Inferno Dragon
Bats Valkyrie Mega Knight Elite Barbarians Witch Electro Giant The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
Electro Giant Bats Witch
Witch The Log
The Log
The Log
Bats Elite Barbarians
Valkyrie The Log
Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log Mega Knight
Bats
The Log Mega Knight
Valkyrie Witch Electro Giant The Log Mega Knight
The Log Mega Knight
The Log
The Log
Electro Giant The Log Valkyrie Witch Mega Knight
Witch Inferno Dragon
The Log Witch
Witch The Log Mega Knight
The Log
Elite Barbarians Bats Witch Electro Giant
Bats Witch Electro Giant
Elite Barbarians
The Log Mega Knight
Mega Knight
The Log
Bats Witch
Witch
The Log
Valkyrie Mega Knight
The Log
Electro Giant
Elite Barbarians Mega Knight
Electro Giant Bats Elite Barbarians Witch The Log
Bats Witch
Witch Electro Giant The Log Mega Knight
Inferno Dragon
Mega Knight

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