My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Skeleton Miner Inferno Dragon
Giant Snowball
Bats Miner Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton
The Log
Elite Barbarians Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Wizard Giant Skeleton Miner Inferno Dragon
Fireball
Elite Barbarians Wizard Inferno Dragon
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Miner Inferno Dragon Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Elite Barbarians Inferno Dragon
Elite Barbarians
Bats Wizard The Log
Wizard
Elite Barbarians Giant Skeleton Miner
Mirror
The Log Miner Giant Skeleton
Giant Skeleton
Bats Wizard Mirror The Log Miner
The Log
Mirror Elite Barbarians Giant Skeleton Miner
Miner
Bats Mirror Wizard Giant Skeleton The Log Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 0 12

Bats
Giant Skeleton The Log Inferno Dragon
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Giant Skeleton The Log
Mirror
The Log Inferno Dragon
Giant Skeleton
Bats Wizard The Log
The Log
Bats Elite Barbarians Wizard Mirror Giant Skeleton Miner Inferno Dragon
Miner
The Log
Inferno Dragon
Bats Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Inferno Dragon Bats The Log
Bats Elite Barbarians Giant Skeleton Inferno Dragon
Elite Barbarians Inferno Dragon Bats
Elite Barbarians Giant Skeleton The Log
The Log Bats
Bats Inferno Dragon Wizard
Giant Skeleton The Log
Inferno Dragon Elite Barbarians
Elite Barbarians Giant Skeleton Miner
Bats Wizard Giant Skeleton The Log
Inferno Dragon Bats Wizard
Bats Elite Barbarians Wizard Giant Skeleton The Log
Wizard Bats The Log
Elite Barbarians Inferno Dragon
Elite Barbarians The Log Inferno Dragon
Wizard Bats Elite Barbarians
Bats Elite Barbarians Wizard The Log
Wizard The Log Bats Giant Skeleton Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Bats Elite Barbarians Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton
Elite Barbarians Wizard The Log Miner Inferno Dragon
Giant Skeleton Bats Elite Barbarians The Log
Giant Skeleton Bats Elite Barbarians The Log
Giant Skeleton Elite Barbarians Inferno Dragon
Wizard Bats
Bats Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Inferno Dragon
Giant Skeleton Bats Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Wizard
Wizard
Elite Barbarians Bats Giant Skeleton The Log Inferno Dragon
Bats Elite Barbarians Wizard Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Miner
Giant Skeleton The Log Miner
Giant Skeleton The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Miner Wizard
Bats Elite Barbarians
Miner Wizard The Log
Wizard
Elite Barbarians The Log Miner
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log
Wizard The Log Miner
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard
Inferno Dragon
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Elite Barbarians Bats Wizard
Bats Wizard
Elite Barbarians
Wizard The Log Miner
Giant Skeleton
Wizard The Log
Bats
Wizard
The Log
Miner Wizard
The Log Wizard
Giant Skeleton
Elite Barbarians
Bats Elite Barbarians Giant Skeleton The Log
Bats
Giant Skeleton The Log Miner
Inferno Dragon
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: