My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Wizard Witch P.E.K.K.A
Fireball
Elite Barbarians Wizard Witch
Poison
Bats Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Rage P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Wizard Witch Elite Barbarians Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Rage Wizard Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Rage P.E.K.K.A
Elite Barbarians
Rage Bats Wizard Mega Knight
Wizard
Elite Barbarians Rage P.E.K.K.A Mega Knight
Rocket
Rage
Elite Barbarians Witch Bats Wizard
Witch
Rage P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Wizard Witch
Mega Knight
Bats Elite Barbarians Wizard Witch

Defense Synergies 0 7

Bats
P.E.K.K.A Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Rocket
Rage
Witch
Mega Knight
P.E.K.K.A
Bats Wizard
Mega Knight
Bats Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians P.E.K.K.A Bats Witch Mega Knight
Rocket Witch P.E.K.K.A Mega Knight Bats Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Bats Mega Knight
Elite Barbarians Rocket P.E.K.K.A Mega Knight
Bats Mega Knight
Bats Rocket Wizard Witch
Rocket P.E.K.K.A Mega Knight
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Mega Knight
Bats Witch Wizard Mega Knight
Bats Wizard Witch
P.E.K.K.A Mega Knight Bats Elite Barbarians Wizard Rocket Witch
Wizard Rocket Mega Knight Bats Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Mega Knight
Rocket Elite Barbarians P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Elite Barbarians Witch P.E.K.K.A
Mega Knight Bats Elite Barbarians Wizard Witch
Wizard Witch Bats Mega Knight
P.E.K.K.A Elite Barbarians
Wizard Mega Knight Bats Elite Barbarians Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch P.E.K.K.A
Elite Barbarians Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Bats Elite Barbarians Rocket Witch
Rocket P.E.K.K.A Mega Knight Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Witch Mega Knight
Wizard Rocket Bats Witch
Rocket P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
Rocket P.E.K.K.A Mega Knight Bats Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Bats Elite Barbarians Witch
Rocket P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch Bats Rocket P.E.K.K.A
Bats Mega Knight Elite Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket Mega Knight
Wizard Bats Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Bats Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Bats Rocket
Rocket Wizard Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Rocket
Elite Barbarians Bats Wizard Witch
Rocket Bats Wizard Witch
Elite Barbarians
Wizard Rocket Mega Knight
Rocket
P.E.K.K.A Mega Knight
Rocket Wizard
Bats Rocket Witch
Rocket Wizard Witch
Wizard Rocket Mega Knight
Wizard
Rocket
Elite Barbarians P.E.K.K.A Mega Knight
Bats Elite Barbarians Rocket Witch
Bats Rocket Witch
Rocket Witch Mega Knight
P.E.K.K.A
Wizard Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: