My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Balloon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Dark Prince Balloon
Giant Snowball
Bats Balloon
Zap
Bats Dark Prince Balloon
Barbarian Barrel
Elite Barbarians Wizard Dark Prince
The Log
Elite Barbarians Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Wizard Dark Prince Balloon Mother Witch
Fireball
Elite Barbarians Wizard Balloon Mother Witch
Poison
Bats Wizard Balloon Mother Witch
Lightning
Elite Barbarians Wizard Dark Prince Balloon Mother Witch
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Freeze Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Dark Prince Freeze Mother Witch Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Dark Prince Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Elite Barbarians Dark Prince
Elite Barbarians
Bats Wizard
Wizard
Tornado Elite Barbarians Dark Prince Balloon
Tornado
Wizard Dark Prince Freeze Balloon
Dark Prince
Bats Wizard Tornado Balloon Mother Witch
Freeze
Balloon Tornado
Balloon
Bats Freeze Wizard Tornado Dark Prince
Mother Witch
Dark Prince

Defense Synergies 3 8

Bats
Dark Prince Freeze
Elite Barbarians
Dark Prince Mother Witch Wizard
Wizard
Tornado Elite Barbarians Dark Prince Freeze
Tornado
Wizard Dark Prince Mother Witch
Dark Prince
Elite Barbarians Bats Wizard Tornado Mother Witch
Freeze
Bats Wizard
Balloon
Mother Witch
Elite Barbarians Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Bats Dark Prince
Tornado Bats Elite Barbarians Dark Prince Freeze
Elite Barbarians Bats Dark Prince
Elite Barbarians Tornado Dark Prince
Tornado Freeze Bats Dark Prince Mother Witch
Bats Tornado Wizard Freeze
Elite Barbarians Tornado
Elite Barbarians Tornado Dark Prince
Bats Mother Witch Wizard Tornado Dark Prince Freeze
Bats Wizard Tornado
Bats Elite Barbarians Wizard Dark Prince Freeze
Wizard Bats Tornado Dark Prince Freeze
Elite Barbarians
Tornado Elite Barbarians Freeze
Wizard Bats Elite Barbarians Tornado Dark Prince
Bats Elite Barbarians Wizard Tornado Dark Prince
Wizard Tornado Freeze Bats Dark Prince Mother Witch
Elite Barbarians Tornado
Wizard Dark Prince Bats Elite Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince
Elite Barbarians Wizard
Bats Elite Barbarians Dark Prince
Dark Prince Bats Elite Barbarians Tornado
Elite Barbarians Dark Prince
Wizard Mother Witch Bats Tornado Freeze
Dark Prince Bats Elite Barbarians
Elite Barbarians Dark Prince
Freeze Bats Elite Barbarians Tornado Dark Prince
Bats Elite Barbarians Dark Prince
Elite Barbarians Tornado Dark Prince
Elite Barbarians Dark Prince Wizard
Wizard
Elite Barbarians Bats Tornado Dark Prince Freeze
Bats Elite Barbarians Wizard Dark Prince Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Dark Prince Freeze
Wizard Dark Prince
Wizard Mother Witch Bats Tornado Freeze
Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Bats Elite Barbarians Tornado
Wizard Tornado Dark Prince
Wizard Tornado
Elite Barbarians
Freeze
Elite Barbarians
Wizard
Wizard
Tornado Freeze
Bats
Wizard Dark Prince
Wizard Tornado Mother Witch
Wizard Tornado
Tornado
Tornado Freeze Mother Witch Wizard Dark Prince
Wizard Tornado
Wizard Tornado
Tornado
Elite Barbarians Bats Wizard Tornado Mother Witch
Bats Wizard Freeze
Elite Barbarians
Wizard
Freeze
Wizard
Bats Dark Prince Freeze
Wizard Tornado
Freeze
Wizard Dark Prince
Wizard
Tornado
Elite Barbarians Dark Prince
Bats Elite Barbarians Tornado Freeze
Bats Tornado
Tornado Dark Prince Freeze
Wizard

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