My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Furnace Goblin Barrel Baby Dragon Miner
Zap
Furnace Goblin Barrel
Barbarian Barrel
Furnace Goblin Barrel Electro Wizard
The Log
Furnace Goblin Barrel
Earthquake
Furnace Goblin Barrel
Arrows
Furnace Goblin Barrel
Royal Delivery
Battle Healer Goblin Barrel Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Battle Healer Furnace Goblin Barrel Baby Dragon Electro Wizard
Poison
Battle Healer Furnace Electro Wizard
Lightning
Battle Healer Furnace Baby Dragon Electro Wizard
Rocket
Battle Healer Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Baby Dragon P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Miner Battle Healer Furnace Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Miner Battle Healer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Baby Dragon Furnace Goblin Barrel Electro Wizard
Furnace
Miner Battle Healer Goblin Barrel Baby Dragon P.E.K.K.A
Goblin Barrel
Battle Healer Furnace Baby Dragon P.E.K.K.A Miner
Baby Dragon
Battle Healer Furnace Goblin Barrel P.E.K.K.A Miner Electro Wizard
P.E.K.K.A
Electro Wizard Furnace Goblin Barrel Baby Dragon The Log
The Log
P.E.K.K.A Miner
Miner
Furnace Goblin Barrel Baby Dragon The Log Electro Wizard
Electro Wizard
P.E.K.K.A Battle Healer Baby Dragon Miner

Defense Synergies 2 10

Battle Healer
Baby Dragon Furnace The Log Electro Wizard
Furnace
Battle Healer Baby Dragon Electro Wizard
Goblin Barrel
Baby Dragon
Battle Healer Furnace P.E.K.K.A The Log
P.E.K.K.A
The Log Baby Dragon Electro Wizard
The Log
P.E.K.K.A Battle Healer Baby Dragon Miner Electro Wizard
Miner
The Log
Electro Wizard
Battle Healer Furnace P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
P.E.K.K.A Battle Healer Furnace The Log Electro Wizard
Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Battle Healer P.E.K.K.A The Log
The Log Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Baby Dragon
Battle Healer Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace
Battle Healer Miner Electro Wizard
Electro Wizard Furnace Baby Dragon The Log
Furnace Baby Dragon Electro Wizard
Furnace P.E.K.K.A Battle Healer The Log Electro Wizard
Furnace Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Furnace P.E.K.K.A The Log Electro Wizard
Furnace P.E.K.K.A Electro Wizard
Battle Healer Furnace Baby Dragon The Log Electro Wizard
Furnace Baby Dragon The Log Battle Healer Electro Wizard
P.E.K.K.A Electro Wizard
Battle Healer Furnace Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Furnace P.E.K.K.A Electro Wizard
Electro Wizard Battle Healer Baby Dragon The Log Miner
P.E.K.K.A Battle Healer Furnace The Log Electro Wizard
P.E.K.K.A Battle Healer The Log Electro Wizard
P.E.K.K.A Battle Healer
Furnace Baby Dragon Electro Wizard
P.E.K.K.A Battle Healer Furnace Electro Wizard
P.E.K.K.A Battle Healer
P.E.K.K.A Electro Wizard Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Furnace Baby Dragon
Electro Wizard Battle Healer Furnace Baby Dragon P.E.K.K.A The Log
Battle Healer Baby Dragon P.E.K.K.A The Log Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Miner Electro Wizard
Baby Dragon The Log Miner
The Log
Furnace Baby Dragon The Log
Furnace Baby Dragon
Furnace Baby Dragon The Log
The Log Baby Dragon
The Log Miner
Electro Wizard
Miner The Log Electro Wizard
Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Furnace Baby Dragon The Log
Furnace Baby Dragon The Log
Furnace Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Furnace Baby Dragon
The Log Miner Baby Dragon Electro Wizard
Baby Dragon The Log Miner
Miner Baby Dragon The Log
Furnace Baby Dragon Electro Wizard
Electro Wizard
The Log Miner
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard
Baby Dragon Electro Wizard
The Log
Miner Baby Dragon Electro Wizard
The Log Baby Dragon
P.E.K.K.A
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Miner Electro Wizard
P.E.K.K.A

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