My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Furnace Goblin Hut Skeleton Army
Zap
Furnace Goblin Hut Skeleton Army Bandit
Barbarian Barrel
Furnace Goblin Hut Skeleton Army Bandit Electro Wizard
The Log
Furnace Goblin Hut Skeleton Army Bandit
Earthquake
Furnace Goblin Hut Skeleton Army
Arrows
Furnace Goblin Hut Skeleton Army
Royal Delivery
Battle Healer Goblin Hut Skeleton Army Bandit Electro Wizard
Fireball
Battle Healer Furnace Goblin Hut Skeleton Army Bandit Electro Wizard
Poison
Battle Healer Furnace Goblin Hut Skeleton Army Electro Wizard
Lightning
Battle Healer Furnace Goblin Hut Bandit Electro Wizard
Rocket
Battle Healer Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Bandit Battle Healer Furnace Poison Electro Wizard Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Bandit Battle Healer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Furnace Goblin Hut Mirror Poison Bandit Electro Wizard
Furnace
Battle Healer Goblin Hut Mirror Bandit
Goblin Hut
Battle Healer Furnace Mirror Bandit
Mirror
Battle Healer Furnace Goblin Hut Skeleton Army Poison
Skeleton Army
Mirror
Poison
Battle Healer Mirror
Bandit
Battle Healer Furnace Goblin Hut Electro Wizard
Electro Wizard
Battle Healer Bandit

Defense Synergies 3 19

Battle Healer
Mirror Furnace Goblin Hut Poison Bandit Electro Wizard
Furnace
Mirror Battle Healer Goblin Hut Skeleton Army Bandit Electro Wizard
Goblin Hut
Battle Healer Furnace Mirror Skeleton Army Bandit Electro Wizard
Mirror
Battle Healer Furnace Skeleton Army Goblin Hut Poison Electro Wizard
Skeleton Army
Mirror Furnace Goblin Hut Bandit Electro Wizard
Poison
Battle Healer Mirror Electro Wizard
Bandit
Battle Healer Furnace Goblin Hut Skeleton Army Electro Wizard
Electro Wizard
Battle Healer Furnace Goblin Hut Mirror Skeleton Army Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard
Skeleton Army Battle Healer Furnace Goblin Hut Bandit Electro Wizard
Furnace Goblin Hut Skeleton Army Bandit Electro Wizard
Goblin Hut Skeleton Army Furnace Bandit Electro Wizard
Battle Healer Skeleton Army Poison
Skeleton Army Furnace Bandit Electro Wizard
Furnace Electro Wizard Goblin Hut Poison
Battle Healer Poison Bandit Electro Wizard
Furnace Goblin Hut Skeleton Army
Skeleton Army Battle Healer Bandit Electro Wizard
Skeleton Army Poison Electro Wizard Furnace Goblin Hut Bandit
Furnace Goblin Hut Poison Electro Wizard
Furnace Goblin Hut Skeleton Army Battle Healer Bandit Electro Wizard
Skeleton Army Furnace Goblin Hut Poison Electro Wizard
Skeleton Army Furnace Goblin Hut Bandit Electro Wizard
Skeleton Army Furnace Goblin Hut Bandit Electro Wizard
Furnace Goblin Hut Skeleton Army Poison Electro Wizard
Battle Healer Furnace Goblin Hut Skeleton Army Bandit Electro Wizard
Furnace Poison Battle Healer Goblin Hut Bandit Electro Wizard
Goblin Hut Electro Wizard
Skeleton Army Battle Healer Furnace Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Furnace Goblin Hut Bandit Electro Wizard
Poison Bandit Electro Wizard Battle Healer
Skeleton Army Bandit Battle Healer Furnace Goblin Hut Electro Wizard
Skeleton Army Battle Healer Bandit Electro Wizard
Battle Healer Goblin Hut Skeleton Army Bandit
Furnace Poison Goblin Hut Electro Wizard
Skeleton Army Battle Healer Furnace Goblin Hut Bandit Electro Wizard
Battle Healer Skeleton Army
Electro Wizard Goblin Hut Skeleton Army Poison Bandit
Goblin Hut Skeleton Army
Goblin Hut
Skeleton Army Poison Electro Wizard
Skeleton Army Bandit
Furnace Skeleton Army
Goblin Hut Skeleton Army Electro Wizard Battle Healer Furnace Poison
Poison Battle Healer Goblin Hut Electro Wizard
Furnace Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit Electro Wizard
Goblin Hut Poison Bandit
Poison
Poison Furnace
Poison Furnace
Furnace Poison
Poison
Poison Bandit
Poison Electro Wizard
Poison Bandit Electro Wizard
Poison
Poison Goblin Hut Bandit
Poison Bandit
Furnace Goblin Hut Poison
Furnace Goblin Hut Poison Bandit
Furnace Goblin Hut Poison Bandit
Poison
Poison Bandit Electro Wizard
Poison
Poison
Poison
Poison
Poison Furnace
Poison Bandit Electro Wizard
Poison Bandit
Poison Bandit
Poison Furnace Electro Wizard
Electro Wizard Goblin Hut Poison
Poison Bandit
Poison Electro Wizard
Poison
Electro Wizard Goblin Hut Skeleton Army Bandit
Poison Electro Wizard
Poison Electro Wizard
Poison
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Bandit Electro Wizard

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