My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Bowler Golem Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Electro Dragon
Zap
Sparky
Barbarian Barrel
Wizard Magic Archer Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Battle Healer Wizard Electro Dragon Bowler Magic Archer Sparky
Fireball
Battle Healer Wizard Electro Dragon Bowler Magic Archer Sparky
Poison
Battle Healer Wizard Electro Dragon Magic Archer Sparky
Lightning
Battle Healer Wizard Electro Dragon Bowler Magic Archer Sparky
Rocket
Battle Healer Wizard Electro Dragon Bowler Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Dragon Bowler Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Bowler Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Healer Magic Archer Wizard Electro Dragon Bowler Rocket Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Battle Healer Magic Archer Wizard Electro Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Electro Dragon Bowler Golem Magic Archer Sparky
Wizard
Golem Sparky
Rocket
Golem
Electro Dragon
Battle Healer Golem Bowler Magic Archer Sparky
Bowler
Battle Healer Electro Dragon Magic Archer
Golem
Electro Dragon Battle Healer Wizard Rocket Magic Archer Sparky
Magic Archer
Battle Healer Electro Dragon Bowler Golem
Sparky
Battle Healer Wizard Electro Dragon Golem

Defense Synergies 1 4

Battle Healer
Electro Dragon Bowler Magic Archer Sparky
Wizard
Rocket
Electro Dragon
Battle Healer Bowler
Bowler
Battle Healer Electro Dragon
Golem
Magic Archer
Battle Healer
Sparky
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Wizard Electro Dragon Magic Archer Sparky
Sparky Battle Healer Electro Dragon
Rocket Bowler Sparky Electro Dragon
Sparky Electro Dragon Bowler
Battle Healer Rocket Bowler Sparky
Bowler Electro Dragon Magic Archer
Rocket Wizard Electro Dragon Magic Archer
Rocket Bowler Battle Healer Electro Dragon Magic Archer Sparky
Sparky
Battle Healer Bowler Sparky
Wizard Electro Dragon Bowler Magic Archer
Wizard Electro Dragon Magic Archer
Bowler Sparky Battle Healer Wizard Rocket Electro Dragon
Wizard Rocket Bowler Sparky Electro Dragon Magic Archer
Sparky
Rocket Bowler Sparky
Wizard Sparky Electro Dragon Bowler
Battle Healer Wizard Electro Dragon Bowler Magic Archer
Wizard Battle Healer Electro Dragon Bowler Magic Archer
Sparky
Wizard Bowler Battle Healer Electro Dragon Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bowler Sparky
Battle Healer Wizard Rocket Electro Dragon Bowler Magic Archer
Battle Healer Rocket Electro Dragon Bowler Sparky
Rocket Bowler Battle Healer Sparky
Battle Healer Bowler Sparky
Wizard Rocket Electro Dragon Magic Archer
Rocket Sparky Battle Healer Bowler
Battle Healer Sparky
Rocket Electro Dragon Magic Archer Sparky
Sparky
Electro Dragon Bowler Sparky
Rocket Bowler
Rocket Bowler Wizard Sparky
Wizard Electro Dragon Bowler Magic Archer Sparky
Electro Dragon Sparky Battle Healer Rocket Bowler Magic Archer
Bowler Battle Healer Wizard Electro Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Electro Dragon Sparky
Electro Dragon Bowler Magic Archer
Rocket Electro Dragon Magic Archer Sparky
Rocket Sparky
Wizard Rocket Bowler Magic Archer Sparky
Wizard Rocket Electro Dragon Magic Archer
Wizard Bowler Magic Archer Sparky
Wizard Electro Dragon Bowler Magic Archer
Wizard Electro Dragon
Rocket Electro Dragon Bowler Sparky
Rocket Wizard Electro Dragon Bowler Magic Archer Sparky
Wizard Rocket Electro Dragon Magic Archer
Rocket Bowler Magic Archer Sparky
Rocket Electro Dragon Magic Archer
Magic Archer Sparky
Rocket Wizard Electro Dragon Bowler Magic Archer Sparky
Magic Archer Wizard Rocket Electro Dragon Bowler Sparky
Rocket Sparky
Rocket Sparky
Rocket Wizard Electro Dragon Bowler Magic Archer Sparky
Rocket Wizard Electro Dragon Bowler Magic Archer
Rocket Bowler Magic Archer Sparky
Rocket Wizard
Rocket Bowler Sparky
Rocket Electro Dragon
Wizard Electro Dragon Bowler Magic Archer Sparky
Wizard Electro Dragon Bowler Magic Archer Sparky
Wizard Electro Dragon Bowler Magic Archer Sparky
Rocket Magic Archer Sparky
Wizard Electro Dragon Magic Archer Sparky
Rocket Electro Dragon Wizard
Bowler Sparky
Wizard Rocket Electro Dragon Magic Archer Sparky
Rocket Electro Dragon Magic Archer Sparky
Sparky
Rocket Wizard Bowler Magic Archer Sparky
Rocket Electro Dragon Magic Archer
Rocket Wizard Electro Dragon Magic Archer
Wizard Rocket Electro Dragon Bowler Magic Archer Sparky
Wizard Electro Dragon Bowler Magic Archer
Rocket Sparky
Electro Dragon Sparky
Electro Dragon Rocket Bowler Magic Archer Sparky
Rocket Electro Dragon Magic Archer
Electro Dragon Rocket Bowler Magic Archer Sparky
Sparky
Wizard Rocket Electro Dragon Bowler Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: