My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Balloon Sparky
Giant Snowball
Skeleton Army Clone Balloon
Zap
Skeleton Army Clone Balloon Sparky
Barbarian Barrel
Wizard Skeleton Army Clone Electro Wizard Sparky
The Log
Skeleton Army Clone Sparky
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Battle Healer Wizard Skeleton Army Clone Balloon Electro Wizard Sparky
Fireball
Battle Healer Wizard Skeleton Army Clone Balloon Electro Wizard Sparky
Poison
Battle Healer Wizard Skeleton Army Clone Balloon Electro Wizard Sparky
Lightning
Battle Healer Wizard Balloon Electro Wizard Sparky
Rocket
Battle Healer Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Skeleton Army Clone Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Tornado Battle Healer Electro Wizard Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Tornado Battle Healer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Tornado Balloon Electro Wizard Sparky
Wizard
Tornado Balloon Sparky
Skeleton Army
Clone Sparky
Clone
Skeleton Army Balloon Electro Wizard Sparky
Tornado
Wizard Sparky Battle Healer Balloon
Balloon
Clone Battle Healer Wizard Tornado Electro Wizard Sparky
Electro Wizard
Battle Healer Clone Balloon Sparky
Sparky
Tornado Battle Healer Wizard Skeleton Army Clone Balloon Electro Wizard

Defense Synergies 2 9

Battle Healer
Tornado Electro Wizard Sparky
Wizard
Tornado Skeleton Army Electro Wizard
Skeleton Army
Wizard Electro Wizard Sparky
Clone
Tornado
Wizard Sparky Battle Healer Electro Wizard Sparky
Balloon
Electro Wizard
Battle Healer Wizard Skeleton Army Tornado
Sparky
Tornado Battle Healer Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Skeleton Army Sparky Battle Healer Electro Wizard
Skeleton Army Tornado Sparky Electro Wizard
Skeleton Army Sparky Electro Wizard
Battle Healer Skeleton Army Tornado Sparky
Skeleton Army Tornado Electro Wizard
Tornado Electro Wizard Wizard
Battle Healer Electro Wizard Sparky
Sparky Skeleton Army Tornado
Skeleton Army Tornado Battle Healer Electro Wizard Sparky
Skeleton Army Electro Wizard Wizard Tornado
Wizard Tornado Electro Wizard
Skeleton Army Sparky Battle Healer Wizard Electro Wizard
Wizard Skeleton Army Sparky Tornado Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Tornado Electro Wizard Sparky
Wizard Sparky Skeleton Army Tornado Electro Wizard
Battle Healer Wizard Skeleton Army Tornado Electro Wizard
Wizard Tornado Battle Healer Electro Wizard
Sparky Tornado Electro Wizard
Wizard Skeleton Army Battle Healer Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Electro Wizard Sparky
Electro Wizard Battle Healer Wizard
Skeleton Army Battle Healer Electro Wizard Sparky
Skeleton Army Battle Healer Tornado Electro Wizard Sparky
Battle Healer Skeleton Army Sparky
Wizard Tornado Electro Wizard
Skeleton Army Sparky Battle Healer Electro Wizard
Battle Healer Skeleton Army Sparky
Electro Wizard Skeleton Army Tornado Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Tornado Electro Wizard
Skeleton Army Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Battle Healer Tornado
Battle Healer Wizard Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado Electro Wizard
Sparky
Sparky
Wizard Sparky
Wizard Tornado
Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Tornado Electro Wizard Sparky
Wizard Tornado Electro Wizard Sparky
Wizard Tornado
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Wizard Electro Wizard Sparky
Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Tornado Wizard Sparky
Wizard Tornado Electro Wizard Sparky
Wizard Tornado Sparky
Tornado Sparky
Wizard Tornado Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard Sparky
Electro Wizard Sparky
Sparky
Wizard Sparky
Electro Wizard Skeleton Army
Wizard Tornado Electro Wizard
Wizard Electro Wizard Sparky
Wizard
Tornado Sparky
Sparky
Tornado Electro Wizard Sparky
Tornado Electro Wizard
Tornado Electro Wizard Sparky
Sparky
Wizard Sparky

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