My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Healer Wizard Witch Electro Wizard
Fireball
Battle Healer Wizard Witch Electro Wizard
Poison
Battle Healer Wizard Witch Electro Wizard
Lightning
Battle Healer Wizard Witch Electro Wizard
Rocket
Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Freeze Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Battle Healer Freeze Electro Wizard Wizard Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Battle Healer Freeze Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Tornado Witch Golem Electro Wizard
Wizard
Tornado Golem Mega Knight
Tornado
Wizard Battle Healer Freeze Witch Golem Mega Knight
Freeze
Tornado
Witch
Battle Healer Tornado Golem Mega Knight
Golem
Battle Healer Wizard Tornado Witch Electro Wizard
Electro Wizard
Battle Healer Golem Mega Knight
Mega Knight
Wizard Tornado Witch Electro Wizard

Defense Synergies 1 14

Battle Healer
Tornado Witch Electro Wizard
Wizard
Tornado Freeze Electro Wizard Mega Knight
Tornado
Wizard Battle Healer Witch Electro Wizard Mega Knight
Freeze
Wizard Electro Wizard Mega Knight
Witch
Battle Healer Tornado Electro Wizard Mega Knight
Golem
Electro Wizard
Battle Healer Wizard Tornado Freeze Witch Mega Knight
Mega Knight
Wizard Tornado Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Battle Healer Witch Electro Wizard Mega Knight
Tornado Witch Mega Knight Freeze Electro Wizard
Witch Electro Wizard Mega Knight
Battle Healer Tornado Mega Knight
Tornado Freeze Electro Wizard Mega Knight
Tornado Electro Wizard Wizard Freeze Witch
Battle Healer Electro Wizard Mega Knight
Witch Tornado
Tornado Battle Healer Electro Wizard Mega Knight
Witch Electro Wizard Wizard Tornado Freeze Mega Knight
Wizard Tornado Witch Electro Wizard
Mega Knight Battle Healer Wizard Freeze Witch Electro Wizard
Wizard Mega Knight Tornado Freeze Witch Electro Wizard
Electro Wizard Mega Knight
Tornado Freeze Electro Wizard Mega Knight
Wizard Mega Knight Tornado Witch Electro Wizard
Mega Knight Battle Healer Wizard Tornado Witch Electro Wizard
Wizard Tornado Freeze Witch Battle Healer Electro Wizard Mega Knight
Tornado Electro Wizard
Wizard Mega Knight Battle Healer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Witch Electro Wizard
Electro Wizard Battle Healer Wizard Mega Knight
Mega Knight Battle Healer Witch Electro Wizard
Mega Knight Battle Healer Tornado Electro Wizard
Battle Healer Witch Mega Knight
Wizard Tornado Freeze Witch Electro Wizard
Battle Healer Witch Electro Wizard
Mega Knight Battle Healer
Freeze Electro Wizard Mega Knight Tornado Witch
Witch
Mega Knight Witch
Mega Knight Tornado Electro Wizard
Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Electro Wizard Battle Healer Tornado Freeze
Mega Knight Battle Healer Wizard Freeze Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Electro Wizard
Freeze
Wizard Mega Knight
Wizard Tornado Freeze Witch
Wizard Tornado Witch
Wizard Tornado Freeze
Wizard Tornado
Tornado Electro Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Freeze
Wizard Witch
Wizard Mega Knight
Tornado Freeze
Wizard Electro Wizard Mega Knight
Wizard Tornado Witch Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Freeze Wizard Witch Mega Knight
Witch
Wizard Tornado Witch Electro Wizard
Wizard Tornado Witch Mega Knight
Tornado
Wizard Tornado Witch Electro Wizard
Electro Wizard Wizard Freeze Witch
Wizard Mega Knight
Freeze Electro Wizard
Mega Knight
Wizard
Electro Wizard Freeze Witch
Wizard Tornado Witch Electro Wizard
Freeze
Wizard Electro Wizard Mega Knight
Wizard
Tornado
Mega Knight
Tornado Freeze Witch Electro Wizard
Tornado Witch Electro Wizard
Tornado Freeze Witch Electro Wizard Mega Knight
Wizard Mega Knight

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