My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon
Giant Snowball
Archers Skeleton Army Balloon Lumberjack
Zap
Archers Skeleton Army Balloon
Barbarian Barrel
Archers Skeleton Army Electro Wizard Lumberjack
The Log
Archers Skeleton Army Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Archers Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Archers Skeleton Army Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Archers Skeleton Army Freeze Electro Wizard Lumberjack Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Archers Skeleton Army Freeze

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Archers
Balloon Lumberjack
Rocket
Skeleton Army
Freeze
Balloon
Balloon
Freeze Lumberjack Archers Electro Wizard
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Archers Electro Wizard

Defense Synergies 0 9

Berserker
Archers
Skeleton Army Electro Wizard Lumberjack
Rocket
Skeleton Army
Archers Freeze Electro Wizard Lumberjack
Freeze
Skeleton Army Electro Wizard Lumberjack
Balloon
Electro Wizard
Archers Skeleton Army Freeze Lumberjack
Lumberjack
Archers Skeleton Army Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Skeleton Army Lumberjack Electro Wizard
Rocket Skeleton Army Lumberjack Archers Freeze Electro Wizard
Skeleton Army Lumberjack Electro Wizard
Rocket Skeleton Army Lumberjack
Skeleton Army Freeze Archers Electro Wizard Lumberjack
Rocket Electro Wizard Archers Freeze
Rocket Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Archers Electro Wizard Lumberjack
Archers Skeleton Army Electro Wizard Freeze Lumberjack
Archers Electro Wizard
Skeleton Army Lumberjack Rocket Freeze Electro Wizard
Rocket Skeleton Army Freeze Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Rocket Skeleton Army Freeze Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Archers Skeleton Army Electro Wizard Lumberjack
Freeze Archers Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Archers Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers Electro Wizard
Electro Wizard Archers Rocket Lumberjack
Skeleton Army Lumberjack Rocket Electro Wizard
Rocket Skeleton Army Lumberjack Electro Wizard
Skeleton Army Lumberjack
Rocket Archers Freeze Electro Wizard
Rocket Skeleton Army Archers Electro Wizard Lumberjack
Skeleton Army Lumberjack
Rocket Freeze Electro Wizard Skeleton Army
Skeleton Army
Lumberjack
Rocket Skeleton Army Electro Wizard
Rocket Skeleton Army Lumberjack
Archers Skeleton Army
Skeleton Army Electro Wizard Archers Rocket Freeze Lumberjack
Archers Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Electro Wizard
Rocket
Rocket Freeze
Rocket
Rocket Freeze
Archers
Freeze
Rocket Electro Wizard Lumberjack
Rocket Electro Wizard
Archers Rocket
Rocket
Rocket Freeze
Rocket
Rocket
Rocket Freeze
Rocket
Rocket Archers Electro Wizard
Rocket
Rocket
Rocket
Rocket
Rocket
Freeze
Electro Wizard
Rocket
Archers Electro Wizard
Rocket Electro Wizard Freeze
Rocket
Rocket Freeze Electro Wizard
Rocket
Electro Wizard Archers Rocket Skeleton Army Freeze
Rocket Archers Electro Wizard
Freeze
Rocket Electro Wizard Lumberjack
Rocket
Rocket Freeze Electro Wizard
Rocket Electro Wizard
Rocket Freeze Electro Wizard
Rocket

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