My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Rune Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Inferno Dragon
Giant Snowball
Barbarians Dart Goblin Goblin Curse Inferno Dragon
Zap
Dart Goblin Goblin Curse Inferno Dragon
Barbarian Barrel
Barbarians Dart Goblin Goblin Curse
The Log
Barbarians Dart Goblin Goblin Curse
Earthquake
Barbarians
Arrows
Dart Goblin Goblin Curse
Royal Delivery
Barbarians Dart Goblin Inferno Dragon
Fireball
Barbarians Dart Goblin Inferno Dragon
Poison
Barbarians Dart Goblin Goblin Curse
Lightning
Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rune Giant Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Goblin Curse Arrows Dart Goblin Rune Giant Inferno Dragon Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Goblin Curse Arrows Dart Goblin

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Goblin Curse Golem
Barbarians
Dart Goblin
Rune Giant Golem
Goblin Curse
Arrows
Rune Giant
Dart Goblin
Golem
Arrows Dart Goblin
Inferno Dragon

Defense Synergies 0 2

Berserker
Arrows
Barbarians
Barbarians
Arrows
Dart Goblin
Inferno Dragon
Goblin Curse
Rune Giant
Golem
Inferno Dragon
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Barbarians Inferno Dragon Dart Goblin Goblin Curse
Barbarians Dart Goblin Goblin Curse Inferno Dragon
Barbarians Inferno Dragon Dart Goblin Goblin Curse
Arrows Barbarians
Arrows Dart Goblin
Dart Goblin Inferno Dragon Arrows Goblin Curse
Arrows Barbarians Dart Goblin
Barbarians Inferno Dragon Goblin Curse
Barbarians Dart Goblin
Barbarians Dart Goblin Goblin Curse Arrows
Arrows Inferno Dragon Dart Goblin Goblin Curse
Barbarians Goblin Curse
Arrows Barbarians Dart Goblin Goblin Curse
Barbarians Inferno Dragon Goblin Curse
Barbarians Goblin Curse Inferno Dragon
Barbarians Arrows
Arrows Barbarians Dart Goblin
Arrows Barbarians Dart Goblin Goblin Curse Inferno Dragon
Barbarians Dart Goblin Goblin Curse Inferno Dragon
Arrows Barbarians Dart Goblin Goblin Curse
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Inferno Dragon
Barbarians
Barbarians
Barbarians Goblin Curse Inferno Dragon
Arrows Dart Goblin Goblin Curse
Barbarians Dart Goblin
Barbarians Goblin Curse Inferno Dragon
Barbarians Inferno Dragon
Barbarians Dart Goblin Goblin Curse Inferno Dragon
Inferno Dragon Barbarians Dart Goblin
Arrows Barbarians
Barbarians Goblin Curse
Barbarians Dart Goblin Goblin Curse
Barbarians Dart Goblin Inferno Dragon
Arrows Barbarians Dart Goblin Goblin Curse Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Barbarians Dart Goblin
Arrows Goblin Curse
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows
Arrows Barbarians
Arrows Goblin Curse
Inferno Dragon
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Goblin Curse
Barbarians Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Inferno Dragon
Dart Goblin

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