My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Giant Skeleton Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Mighty Miner
Giant Snowball
Cannon Mighty Miner
Zap
Cannon Firecracker Mighty Miner
Barbarian Barrel
Cannon Firecracker Hunter Giant Skeleton Electro Wizard
The Log
Cannon Firecracker Hunter Giant Skeleton
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Hunter Giant Skeleton Electro Wizard
Fireball
Cannon Firecracker Hunter Electro Wizard Mighty Miner
Poison
Cannon Firecracker Hunter Electro Wizard
Lightning
Cannon Hunter Electro Wizard Mighty Miner
Rocket
Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Cannon Firecracker Hunter Electro Wizard Mighty Miner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Cannon Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Giant Skeleton Mighty Miner
Cannon
Firecracker
Giant Skeleton
Hunter
Giant Skeleton
Giant Skeleton
Arrows Firecracker Hunter Electro Wizard
Electro Wizard
Giant Skeleton
Mighty Miner
Arrows

Defense Synergies 0 12

Berserker
Arrows
Cannon Giant Skeleton
Cannon
Arrows Firecracker Hunter Electro Wizard Mighty Miner
Firecracker
Cannon Hunter Giant Skeleton Electro Wizard
Hunter
Cannon Firecracker Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Firecracker Hunter Electro Wizard
Electro Wizard
Cannon Firecracker Hunter Giant Skeleton
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Hunter Cannon Firecracker Electro Wizard
Cannon Hunter Giant Skeleton Electro Wizard
Cannon Hunter Firecracker Electro Wizard
Arrows Firecracker Giant Skeleton
Arrows Cannon Firecracker Hunter Electro Wizard
Hunter Electro Wizard Arrows Cannon Firecracker
Arrows Cannon Giant Skeleton Electro Wizard
Cannon Hunter Mighty Miner
Cannon Firecracker Hunter Giant Skeleton Electro Wizard
Berserker Electro Wizard Arrows Cannon Firecracker Hunter Giant Skeleton
Arrows Hunter Firecracker Electro Wizard
Cannon Hunter Giant Skeleton Electro Wizard
Arrows Cannon Firecracker Hunter Electro Wizard
Cannon Hunter Electro Wizard
Cannon Hunter Electro Wizard
Arrows Cannon Firecracker Hunter Electro Wizard
Arrows Cannon Firecracker Hunter Electro Wizard
Arrows Hunter Cannon Firecracker Giant Skeleton Electro Wizard
Cannon Hunter Electro Wizard
Arrows Cannon Firecracker Hunter Giant Skeleton Electro Wizard
Cannon Hunter Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Hunter
Giant Skeleton Hunter Electro Wizard
Hunter Giant Skeleton Electro Wizard
Giant Skeleton Cannon Hunter Mighty Miner
Arrows Firecracker Hunter Electro Wizard
Hunter Giant Skeleton Electro Wizard
Giant Skeleton Mighty Miner Hunter
Giant Skeleton Electro Wizard Firecracker
Cannon
Hunter Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Cannon Hunter
Cannon Firecracker
Electro Wizard Firecracker Hunter Giant Skeleton Mighty Miner
Arrows Cannon Firecracker Hunter Giant Skeleton Electro Wizard Mighty Miner
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Arrows
Arrows Firecracker Hunter Electro Wizard
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Hunter
Arrows Firecracker Hunter Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Hunter Electro Wizard
Electro Wizard Firecracker
Arrows Hunter
Arrows Firecracker Electro Wizard
Mighty Miner Giant Skeleton
Arrows Firecracker
Electro Wizard
Arrows Firecracker Hunter Electro Wizard
Arrows
Firecracker Hunter Electro Wizard
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton Electro Wizard
Firecracker

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