My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem
Giant Snowball
Cannon Skeleton Barrel
Zap
Cannon Skeleton Barrel Firecracker
Barbarian Barrel
Cannon Skeleton Barrel Firecracker Elixir Golem Valkyrie
The Log
Cannon Skeleton Barrel Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Elixir Golem Valkyrie
Fireball
Cannon Skeleton Barrel Firecracker Elixir Golem
Poison
Cannon Skeleton Barrel Firecracker Elixir Golem
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Elixir Golem Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Berserker Arrows Cannon Skeleton Barrel Firecracker Elixir Golem Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Berserker Arrows Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Mirror Skeleton Barrel Elixir Golem
Cannon
Skeleton Barrel
Firecracker Arrows Elixir Golem Valkyrie Mirror
Firecracker
Skeleton Barrel Elixir Golem Valkyrie Mirror
Elixir Golem
Firecracker Arrows Skeleton Barrel Mirror
Valkyrie
Skeleton Barrel Firecracker
Mirror
Arrows Skeleton Barrel Firecracker Elixir Golem

Defense Synergies 3 6

Berserker
Arrows
Mirror Cannon Valkyrie
Cannon
Mirror Arrows Firecracker Valkyrie
Skeleton Barrel
Firecracker
Valkyrie Cannon Mirror
Elixir Golem
Valkyrie
Firecracker Arrows Cannon Mirror
Mirror
Arrows Cannon Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker Valkyrie
Cannon Firecracker Valkyrie
Cannon Valkyrie
Cannon Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Cannon Firecracker Valkyrie
Arrows Cannon Firecracker
Arrows Cannon Skeleton Barrel Valkyrie
Cannon
Cannon Firecracker Valkyrie
Valkyrie Arrows Cannon Firecracker
Arrows Firecracker
Cannon Valkyrie
Valkyrie Arrows Cannon Firecracker
Cannon
Cannon
Arrows Cannon Firecracker Valkyrie
Arrows Cannon Valkyrie Firecracker
Arrows Valkyrie Cannon Firecracker
Cannon
Valkyrie Arrows Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Skeleton Barrel Firecracker Valkyrie
Valkyrie
Valkyrie
Cannon Valkyrie
Arrows Firecracker Skeleton Barrel
Valkyrie
Valkyrie
Firecracker Valkyrie
Cannon
Valkyrie
Arrows Valkyrie
Cannon Valkyrie
Cannon Firecracker Valkyrie
Firecracker Valkyrie
Arrows Valkyrie Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Valkyrie
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Firecracker Arrows Skeleton Barrel Valkyrie
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Valkyrie
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Valkyrie
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Barrel
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Skeleton Barrel Firecracker
Firecracker

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