My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Lumberjack
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Ice Wizard Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Ice Wizard Lumberjack
Fireball
Dart Goblin Ice Wizard Lumberjack
Poison
Dart Goblin Ice Wizard
Lightning
Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Ice Wizard Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Dart Goblin Ice Wizard Rune Giant Lumberjack Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Dart Goblin Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Lumberjack Mega Knight
Dart Goblin
Rune Giant Mega Knight
Rune Giant
Berserker Dart Goblin Lumberjack Ice Wizard
Ice Wizard
Rune Giant Lumberjack
Lumberjack
Rune Giant Arrows Ice Wizard Mega Knight
Goblin Machine
Mega Knight
Arrows Dart Goblin Lumberjack

Defense Synergies 1 7

Berserker
Arrows
Mega Knight Ice Wizard Lumberjack
Dart Goblin
Ice Wizard Lumberjack Mega Knight
Rune Giant
Ice Wizard
Arrows Dart Goblin Lumberjack Mega Knight
Lumberjack
Arrows Dart Goblin Ice Wizard
Goblin Machine
Mega Knight
Arrows Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Lumberjack Dart Goblin Ice Wizard Mega Knight
Lumberjack Mega Knight Dart Goblin Ice Wizard
Lumberjack Dart Goblin Ice Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Dart Goblin Ice Wizard Lumberjack Mega Knight
Dart Goblin Arrows Ice Wizard
Arrows Dart Goblin Mega Knight
Ice Wizard Lumberjack
Dart Goblin Ice Wizard Lumberjack Mega Knight
Berserker Dart Goblin Ice Wizard Arrows Lumberjack Mega Knight
Arrows Dart Goblin Ice Wizard
Lumberjack Mega Knight Ice Wizard
Mega Knight Arrows Dart Goblin Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Arrows Lumberjack
Arrows Mega Knight Dart Goblin Ice Wizard Lumberjack
Arrows Dart Goblin Ice Wizard Lumberjack Mega Knight
Dart Goblin Lumberjack
Mega Knight Arrows Dart Goblin Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Arrows Dart Goblin Ice Wizard
Dart Goblin Ice Wizard Lumberjack
Mega Knight Lumberjack
Mega Knight
Dart Goblin
Mega Knight Dart Goblin Lumberjack
Mega Knight Arrows
Mega Knight Lumberjack
Dart Goblin Mega Knight
Dart Goblin Lumberjack
Arrows Mega Knight Dart Goblin Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin Ice Wizard Goblin Machine
Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Lumberjack
Arrows Dart Goblin Goblin Machine
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Goblin Machine Mega Knight
Arrows Dart Goblin Goblin Machine Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Wizard Goblin Machine Mega Knight
Arrows Dart Goblin Ice Wizard
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows
Dart Goblin Lumberjack Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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