My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Rune Giant Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Flying Machine Inferno Dragon
Zap
Battle Ram Flying Machine Inferno Dragon
Barbarian Barrel
Battle Ram
The Log
Battle Ram
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Inferno Dragon Mother Witch
Fireball
Battle Ram Flying Machine Inferno Dragon Mother Witch
Poison
Flying Machine Mother Witch
Lightning
Battle Ram Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rune Giant Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Fireball Battle Ram Flying Machine Rune Giant Inferno Dragon Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Arrows Fireball Battle Ram

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Fireball Battle Ram Mother Witch
Fireball
Arrows Battle Ram
Battle Ram
Arrows Fireball Flying Machine Mother Witch
Flying Machine
Battle Ram
Rune Giant
Berserker Inferno Dragon
Inferno Dragon
Rune Giant
Mother Witch
Arrows Battle Ram

Defense Synergies 0 2

Berserker
Arrows
Fireball Mother Witch
Fireball
Arrows
Battle Ram
Flying Machine
Rune Giant
Inferno Dragon
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine
Inferno Dragon Flying Machine
Inferno Dragon
Inferno Dragon
Arrows Fireball
Arrows Fireball Flying Machine Mother Witch
Inferno Dragon Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Inferno Dragon
Berserker Mother Witch Arrows Fireball Flying Machine
Arrows Inferno Dragon Fireball Flying Machine
Fireball Flying Machine
Fireball Arrows
Inferno Dragon
Fireball Inferno Dragon
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Inferno Dragon Mother Witch
Inferno Dragon
Arrows Fireball Flying Machine Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Arrows Flying Machine Inferno Dragon
Fireball
Inferno Dragon
Arrows Fireball Mother Witch Flying Machine
Fireball Flying Machine
Inferno Dragon
Fireball Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine
Arrows Fireball
Fireball
Fireball Flying Machine
Fireball Flying Machine Inferno Dragon
Arrows Fireball Flying Machine Inferno Dragon Mother Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Arrows
Arrows Fireball Mother Witch Flying Machine
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Mother Witch
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Mother Witch Fireball
Inferno Dragon
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Fireball Arrows
Arrows Fireball Flying Machine Mother Witch
Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Flying Machine
Fireball Arrows Flying Machine
Arrows Fireball
Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Inferno Dragon
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: