My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Lumberjack Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Lumberjack Ram Rider
Zap
Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Inferno Dragon Lumberjack Ram Rider
Fireball
Firecracker Inferno Dragon Lumberjack Ram Rider
Poison
Firecracker
Lightning
Inferno Dragon Lumberjack Ram Rider Goblinstein
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Firecracker Inferno Dragon Lumberjack Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Arrows Firecracker Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Lumberjack Ram Rider Mega Knight
Firecracker
Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Arrows Firecracker Ram Rider Mega Knight
Ram Rider
Arrows Firecracker Lumberjack Mega Knight Goblinstein
Mega Knight
Inferno Dragon Arrows Firecracker Lumberjack Ram Rider
Goblinstein
Ram Rider

Defense Synergies 1 5

Berserker
Arrows
Mega Knight Lumberjack
Firecracker
Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Arrows Firecracker Ram Rider
Ram Rider
Lumberjack
Mega Knight
Arrows Firecracker Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Inferno Dragon Lumberjack Firecracker Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Firecracker Ram Rider Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Inferno Dragon Ram Rider Arrows Firecracker
Arrows Ram Rider Mega Knight
Inferno Dragon Lumberjack
Firecracker Lumberjack Mega Knight
Berserker Arrows Firecracker Lumberjack Ram Rider Mega Knight
Arrows Inferno Dragon Firecracker Ram Rider
Lumberjack Mega Knight Ram Rider
Mega Knight Arrows Firecracker Lumberjack
Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider Mega Knight Goblinstein
Mega Knight Arrows Firecracker Lumberjack
Arrows Mega Knight Firecracker Lumberjack Ram Rider
Arrows Firecracker Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Mega Knight Arrows Firecracker Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Firecracker Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Ram Rider
Lumberjack Mega Knight Ram Rider
Inferno Dragon Lumberjack Ram Rider Mega Knight
Arrows Firecracker Goblinstein Ram Rider
Lumberjack Ram Rider
Mega Knight Inferno Dragon Lumberjack
Mega Knight Goblinstein Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Arrows
Mega Knight Lumberjack Ram Rider
Firecracker Mega Knight
Firecracker Inferno Dragon Lumberjack Goblinstein
Arrows Mega Knight Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight Goblinstein
Arrows Firecracker Goblinstein Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Lumberjack
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Goblinstein
Inferno Dragon
Arrows Firecracker Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Goblinstein
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblinstein
Arrows Firecracker Ram Rider
Arrows
Firecracker Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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