My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Rune Giant Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Rune Giant Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Prince
Fireball
Firecracker Elite Barbarians Wizard
Poison
Firecracker Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Firecracker Rune Giant Wizard Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Arrows Firecracker Rune Giant

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Elite Barbarians Prince Mega Knight
Firecracker
Elite Barbarians Prince Mega Knight
Elite Barbarians
Arrows Firecracker Wizard Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Rune Giant
Berserker
Prince
Mega Knight Arrows Firecracker Wizard
Mega Knight
Prince Arrows Firecracker Elite Barbarians Wizard

Defense Synergies 1 7

Berserker
Arrows
Mega Knight Prince
Firecracker
Prince Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Rune Giant
Prince
Arrows Firecracker Wizard
Mega Knight
Arrows Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Firecracker Prince Mega Knight
Prince Mega Knight Elite Barbarians
Elite Barbarians Prince Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Prince Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Mega Knight
Elite Barbarians Prince
Elite Barbarians Firecracker Prince Mega Knight
Berserker Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Prince Mega Knight Elite Barbarians Wizard
Wizard Mega Knight Arrows Firecracker Prince
Elite Barbarians Prince Mega Knight
Elite Barbarians Prince Mega Knight
Wizard Mega Knight Arrows Firecracker Elite Barbarians Prince
Arrows Mega Knight Firecracker Elite Barbarians Wizard Prince
Arrows Wizard Firecracker Mega Knight
Elite Barbarians Prince
Wizard Mega Knight Arrows Firecracker Elite Barbarians Prince
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Prince
Arrows Firecracker Elite Barbarians Wizard Prince Mega Knight
Mega Knight Elite Barbarians Prince
Prince Mega Knight Elite Barbarians
Elite Barbarians Prince Mega Knight
Arrows Firecracker Wizard
Prince Elite Barbarians
Mega Knight Elite Barbarians Prince
Mega Knight Firecracker Elite Barbarians Prince
Mega Knight Elite Barbarians Prince
Mega Knight Arrows Elite Barbarians Prince
Elite Barbarians Prince Mega Knight Wizard
Wizard Firecracker Mega Knight
Elite Barbarians Firecracker Prince
Arrows Mega Knight Firecracker Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Elite Barbarians Prince
Firecracker Arrows Wizard Prince
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians Prince
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Prince Mega Knight
Arrows Firecracker Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Prince Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Arrows Wizard Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker Wizard
Prince
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Prince Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians Prince Mega Knight
Firecracker Elite Barbarians
Firecracker
Firecracker Prince Mega Knight
Prince
Firecracker Wizard Mega Knight

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