My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Rune Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Baby Dragon Rune Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Mighty Miner
Giant Snowball
Goblin Gang Dart Goblin Musketeer Baby Dragon Mighty Miner
Zap
Goblin Gang Dart Goblin Mighty Miner
Barbarian Barrel
Goblin Gang Dart Goblin Musketeer
The Log
Goblin Gang Dart Goblin Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Musketeer Baby Dragon
Fireball
Goblin Gang Dart Goblin Musketeer Baby Dragon Mighty Miner
Poison
Goblin Gang Dart Goblin Musketeer
Lightning
Musketeer Baby Dragon Mighty Miner
Rocket
Musketeer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Rune Giant Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Goblin Gang Dart Goblin Musketeer Baby Dragon Rune Giant Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Goblin Gang Dart Goblin

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Mighty Miner
Goblin Gang
Dart Goblin Baby Dragon
Dart Goblin
Rune Giant Goblin Gang Baby Dragon
Musketeer
Baby Dragon Rune Giant
Baby Dragon
Goblin Gang Dart Goblin Musketeer
Rune Giant
Berserker Dart Goblin Mighty Miner Musketeer
Mighty Miner
Rune Giant Arrows

Defense Synergies 1 4

Berserker
Arrows
Goblin Gang
Musketeer Dart Goblin
Dart Goblin
Goblin Gang Musketeer Baby Dragon
Musketeer
Goblin Gang Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Musketeer
Rune Giant
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Baby Dragon
Goblin Gang Dart Goblin Musketeer
Goblin Gang Dart Goblin Musketeer
Goblin Gang Dart Goblin Musketeer
Arrows
Arrows Goblin Gang Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Arrows Goblin Gang Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Mighty Miner Goblin Gang Musketeer
Goblin Gang Dart Goblin Musketeer
Berserker Goblin Gang Dart Goblin Arrows Musketeer Baby Dragon
Arrows Musketeer Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Musketeer
Arrows Goblin Gang Dart Goblin Baby Dragon
Goblin Gang
Goblin Gang
Arrows Goblin Gang Musketeer
Arrows Goblin Gang Dart Goblin Musketeer Baby Dragon
Arrows Baby Dragon Dart Goblin Musketeer
Dart Goblin Musketeer
Goblin Gang Arrows Dart Goblin Musketeer Baby Dragon
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Musketeer Baby Dragon
Goblin Gang Musketeer
Goblin Gang Musketeer
Goblin Gang Musketeer Mighty Miner
Arrows Goblin Gang Dart Goblin Musketeer Baby Dragon
Goblin Gang Dart Goblin Musketeer
Mighty Miner
Baby Dragon
Goblin Gang Dart Goblin Musketeer
Dart Goblin Musketeer
Arrows
Goblin Gang
Dart Goblin Musketeer Baby Dragon
Goblin Gang Dart Goblin Musketeer Baby Dragon Mighty Miner
Arrows Dart Goblin Musketeer Baby Dragon Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Musketeer
Arrows Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Goblin Gang Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Mighty Miner
Arrows
Goblin Gang Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Baby Dragon
Arrows
Goblin Gang Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows
Dart Goblin Musketeer
Goblin Gang Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer
Dart Goblin Musketeer Baby Dragon
Dart Goblin

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