My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Cannon Cart Miner Skeleton King
Giant Snowball
Goblin Gang Miner Skeleton King
Zap
Goblin Gang Mortar Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Mortar Cannon Cart Skeleton King
The Log
Goblin Gang Cannon Cart Skeleton King
Earthquake
Goblin Gang Mortar Skeleton King
Arrows
Goblin Gang Skeleton King
Royal Delivery
Goblin Gang Cannon Cart Miner Skeleton King
Fireball
Goblin Gang Mortar Cannon Cart Skeleton King
Poison
Goblin Gang Mortar Skeleton King
Lightning
Mortar Cannon Cart Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Goblin Gang Miner Mortar Skeleton King Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Goblin Gang Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Mortar Cannon Cart Miner Mega Knight
Goblin Gang
Miner Mortar Cannon Cart Skeleton King
Mortar
Miner Arrows Goblin Gang Skeleton King
Cannon Cart
Arrows Goblin Gang Miner
Miner
Goblin Gang Mortar Arrows Cannon Cart Mega Knight Skeleton King
Mega Knight
Arrows Miner
Skeleton King
Goblin Gang Mortar Miner

Defense Synergies 1 7

Berserker
Arrows
Mega Knight Mortar Cannon Cart
Goblin Gang
Mortar Cannon Cart Miner
Mortar
Arrows Goblin Gang Skeleton King
Cannon Cart
Arrows Goblin Gang
Miner
Goblin Gang Mega Knight
Mega Knight
Arrows Miner
Skeleton King
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Goblin Gang Mortar Cannon Cart Mega Knight
Goblin Gang Mortar Mega Knight Cannon Cart
Goblin Gang Mortar Cannon Cart Mega Knight Skeleton King
Arrows Mega Knight
Arrows Goblin Gang Cannon Cart Mega Knight
Arrows Goblin Gang Mortar
Arrows Cannon Cart Mega Knight
Goblin Gang Mortar Skeleton King
Goblin Gang Cannon Cart Miner Mega Knight
Goblin Gang Arrows Cannon Cart Mega Knight Skeleton King
Arrows Goblin Gang
Mortar Mega Knight Goblin Gang Cannon Cart
Mega Knight Arrows Goblin Gang Mortar Cannon Cart Skeleton King
Goblin Gang Mortar Cannon Cart Mega Knight Skeleton King
Goblin Gang Mortar Mega Knight
Mega Knight Arrows Goblin Gang Mortar Cannon Cart
Arrows Mortar Mega Knight Goblin Gang Cannon Cart
Arrows Mortar Cannon Cart Mega Knight
Mortar Cannon Cart
Goblin Gang Mega Knight Arrows Cannon Cart
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Cannon Cart
Arrows Goblin Gang Mortar Cannon Cart Miner Mega Knight
Goblin Gang Mega Knight Cannon Cart
Goblin Gang Mega Knight Cannon Cart
Goblin Gang Cannon Cart Mega Knight
Arrows Goblin Gang
Goblin Gang Cannon Cart
Mega Knight Cannon Cart
Mega Knight Mortar Cannon Cart
Goblin Gang
Mega Knight Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight Goblin Gang Skeleton King
Cannon Cart Mega Knight
Goblin Gang Mortar Cannon Cart Skeleton King
Arrows Mega Knight Cannon Cart Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows
Arrows Mortar Mega Knight
Arrows
Arrows Mortar
Arrows
Arrows Miner Mortar
Goblin Gang
Miner Arrows Mortar Cannon Cart
Arrows
Mortar Cannon Cart Miner
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart Mega Knight
Arrows Mortar
Arrows Mortar Mega Knight
Arrows Mortar Miner Mega Knight
Mega Knight
Arrows
Arrows Mortar Cannon Cart
Arrows Mortar Mega Knight
Arrows Mortar Miner
Arrows Mortar Miner Mega Knight
Miner Arrows Mortar
Arrows
Arrows Mortar Miner Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Cannon Cart
Arrows
Arrows
Miner Goblin Gang Cannon Cart Mega Knight
Arrows Mortar Skeleton King
Arrows
Cannon Cart Mega Knight
Goblin Gang Skeleton King
Mortar Cannon Cart Miner Mega Knight
Cannon Cart
Mortar Mega Knight

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