My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Cannon Cart
Giant Snowball
Hog Rider Clone
Zap
Clone Cannon Cart
Barbarian Barrel
Wizard Clone Cannon Cart
The Log
Hog Rider Clone Cannon Cart
Earthquake
Hog Rider Clone
Arrows
Clone
Royal Delivery
Hog Rider Wizard Clone Cannon Cart
Fireball
Hog Rider Wizard Clone Cannon Cart
Poison
Wizard Clone
Lightning
Wizard Cannon Cart Monk
Rocket
Hog Rider Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Clone Hog Rider Wizard Cannon Cart Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Arrows Clone Hog Rider

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Hog Rider Cannon Cart Mega Knight
Hog Rider
Arrows Wizard Cannon Cart Mega Knight
Wizard
Hog Rider Mega Knight
Clone
Cannon Cart
Cannon Cart
Arrows Hog Rider Clone
Mega Knight
Arrows Hog Rider Wizard
Monk

Defense Synergies 1 4

Berserker
Arrows
Mega Knight Cannon Cart Monk
Hog Rider
Wizard
Cannon Cart Mega Knight
Clone
Cannon Cart
Arrows Wizard
Mega Knight
Arrows Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard
Cannon Cart Mega Knight Monk
Mega Knight Cannon Cart
Cannon Cart Mega Knight Monk
Arrows Mega Knight Monk
Arrows Cannon Cart Mega Knight
Arrows Wizard
Arrows Cannon Cart Mega Knight Monk
Cannon Cart Mega Knight
Berserker Arrows Wizard Cannon Cart Mega Knight
Arrows Wizard
Mega Knight Wizard Cannon Cart
Wizard Mega Knight Arrows Cannon Cart
Cannon Cart Mega Knight
Monk Mega Knight
Wizard Mega Knight Arrows Cannon Cart
Arrows Mega Knight Wizard Cannon Cart
Arrows Wizard Cannon Cart Mega Knight
Cannon Cart
Wizard Mega Knight Arrows Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart
Arrows Wizard Cannon Cart Mega Knight Monk
Mega Knight Cannon Cart
Mega Knight Cannon Cart Monk
Cannon Cart Mega Knight
Arrows Wizard Monk
Cannon Cart
Mega Knight Cannon Cart
Mega Knight Cannon Cart Monk
Mega Knight Cannon Cart
Mega Knight Monk Arrows
Cannon Cart Mega Knight Wizard
Wizard Cannon Cart Mega Knight
Cannon Cart Monk
Arrows Mega Knight Wizard Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk
Arrows Cannon Cart
Cannon Cart Arrows
Wizard Arrows Mega Knight
Arrows Wizard Monk
Arrows Wizard
Arrows Wizard
Arrows Monk Wizard
Monk Arrows Wizard Cannon Cart
Monk Arrows Wizard
Cannon Cart
Arrows Cannon Cart Monk
Arrows Cannon Cart
Arrows Wizard Cannon Cart
Arrows Wizard Cannon Cart Mega Knight
Monk Arrows
Arrows Wizard Mega Knight Monk
Arrows Wizard Mega Knight Monk
Mega Knight Monk
Arrows Wizard
Monk
Arrows Cannon Cart Monk
Arrows Wizard Mega Knight
Arrows Wizard Monk
Arrows Wizard Mega Knight Monk
Arrows
Arrows Wizard
Wizard
Arrows Wizard Mega Knight
Arrows Monk
Mega Knight
Arrows Wizard Monk
Cannon Cart
Arrows Wizard Monk
Arrows
Wizard Cannon Cart Mega Knight
Arrows Wizard
Monk Arrows
Cannon Cart Mega Knight
Cannon Cart Mega Knight Monk
Cannon Cart
Wizard Mega Knight Monk

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