My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Lumberjack
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Lumberjack
Fireball
Minions Firecracker Lumberjack
Poison
Minions Firecracker
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Minions Firecracker Poison Rune Giant Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Minions Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Lumberjack Mega Knight
Minions
Mega Knight Firecracker Rune Giant Lumberjack
Firecracker
Minions Lumberjack Mega Knight
Poison
Mega Knight
Rune Giant
Berserker Lumberjack Minions
Lumberjack
Rune Giant Arrows Minions Firecracker Mega Knight
Mega Knight
Minions Arrows Firecracker Poison Lumberjack

Defense Synergies 1 7

Berserker
Arrows
Mega Knight Lumberjack
Minions
Firecracker Lumberjack Mega Knight
Firecracker
Minions Lumberjack Mega Knight
Poison
Mega Knight
Rune Giant
Lumberjack
Arrows Minions Firecracker
Mega Knight
Arrows Minions Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Lumberjack Minions Firecracker Mega Knight
Lumberjack Mega Knight Minions
Lumberjack Minions Firecracker Mega Knight
Arrows Firecracker Poison Lumberjack Mega Knight
Arrows Minions Firecracker Lumberjack Mega Knight
Minions Arrows Firecracker Poison
Arrows Poison Mega Knight
Minions Lumberjack
Firecracker Lumberjack Mega Knight
Berserker Minions Poison Arrows Firecracker Lumberjack Mega Knight
Arrows Minions Firecracker Poison
Lumberjack Mega Knight Minions
Mega Knight Arrows Minions Firecracker Poison Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Arrows Minions Firecracker Poison Lumberjack
Arrows Mega Knight Minions Firecracker Lumberjack
Arrows Poison Minions Firecracker Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Minions Firecracker Poison Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Poison Arrows Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Minions
Lumberjack Mega Knight
Lumberjack Mega Knight
Arrows Firecracker Poison Minions
Minions Lumberjack
Mega Knight Lumberjack
Mega Knight Minions Firecracker Poison
Mega Knight Minions Lumberjack
Mega Knight Arrows Poison
Mega Knight Lumberjack
Firecracker Mega Knight
Minions Firecracker Poison Lumberjack
Arrows Minions Poison Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison Minions
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Minions Poison Lumberjack
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Minions Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Minions
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison Mega Knight
Minions Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker
Minions Firecracker Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Minions
Poison Arrows Firecracker
Arrows
Poison Firecracker Lumberjack Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Minions Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Mega Knight
Poison

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