My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Elixir Golem Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Dart Goblin Elixir Golem Royal Hogs Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Royal Hogs
Giant Snowball
Royal Recruits Dart Goblin Royal Hogs
Zap
Dart Goblin Royal Hogs
Barbarian Barrel
Royal Recruits Dart Goblin Elixir Golem Royal Hogs
The Log
Royal Recruits Dart Goblin Elixir Golem Royal Hogs
Earthquake
Elixir Golem Royal Hogs
Arrows
Royal Recruits Dart Goblin Royal Hogs
Royal Delivery
Royal Recruits Dart Goblin Elixir Golem Royal Hogs
Fireball
Dart Goblin Elixir Golem Royal Hogs
Poison
Royal Recruits Dart Goblin Elixir Golem Royal Hogs
Lightning
Ice Golem
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Ice Golem Elixir Golem Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Ice Golem Arrows Dart Goblin Elixir Golem Rune Giant Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Ice Golem Arrows Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Royal Hogs Elixir Golem
Royal Recruits
Ice Golem Dart Goblin Royal Hogs
Ice Golem
Royal Recruits Dart Goblin Royal Hogs
Dart Goblin
Rune Giant Royal Recruits Ice Golem Elixir Golem Royal Hogs
Elixir Golem
Arrows Dart Goblin
Royal Hogs
Arrows Royal Recruits Ice Golem Dart Goblin
Rune Giant
Berserker Dart Goblin

Defense Synergies 0 3

Berserker
Arrows
Ice Golem
Royal Recruits
Dart Goblin
Ice Golem
Arrows Dart Goblin
Dart Goblin
Royal Recruits Ice Golem
Elixir Golem
Royal Hogs
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Arrows Royal Recruits
Arrows Dart Goblin
Dart Goblin Arrows
Arrows Royal Recruits Ice Golem Dart Goblin
Royal Recruits
Royal Recruits Ice Golem Dart Goblin
Berserker Dart Goblin Arrows Royal Recruits Ice Golem
Arrows Dart Goblin
Royal Recruits
Arrows Royal Recruits Dart Goblin
Royal Recruits
Royal Recruits
Arrows Royal Recruits
Arrows Royal Recruits Dart Goblin
Arrows Royal Recruits Ice Golem Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem
Arrows Ice Golem
Royal Recruits Ice Golem
Royal Recruits Ice Golem
Royal Recruits
Arrows Ice Golem Dart Goblin
Royal Recruits Ice Golem Dart Goblin
Royal Recruits
Royal Recruits Ice Golem
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Arrows
Royal Recruits Ice Golem
Royal Recruits Dart Goblin
Royal Recruits Ice Golem Dart Goblin
Arrows Royal Recruits Ice Golem Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Royal Recruits Ice Golem Dart Goblin
Arrows
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin
Arrows Dart Goblin
Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Royal Recruits
Arrows Ice Golem
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Royal Recruits Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin
Dart Goblin

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