My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Electro Dragon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Electro Dragon Inferno Dragon Lumberjack Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Lava Hound
Royal Delivery
Electro Dragon Inferno Dragon Lumberjack Lava Hound
Fireball
Electro Dragon Inferno Dragon Lumberjack Lava Hound
Poison
Electro Dragon Lava Hound
Lightning
Electro Dragon Inferno Dragon Lumberjack
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Rune Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Tornado Rune Giant Inferno Dragon Lumberjack Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Arrows Tornado Rune Giant

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Lava Hound Lumberjack
Tornado
Electro Dragon
Rune Giant
Berserker Inferno Dragon Lumberjack
Electro Dragon
Lava Hound Tornado Inferno Dragon
Inferno Dragon
Rune Giant Lava Hound Electro Dragon
Lumberjack
Rune Giant Arrows Lava Hound
Lava Hound
Arrows Electro Dragon Inferno Dragon Lumberjack

Defense Synergies 0 6

Berserker
Arrows
Tornado Lumberjack
Tornado
Arrows Electro Dragon Inferno Dragon
Rune Giant
Electro Dragon
Tornado Inferno Dragon Lumberjack
Inferno Dragon
Tornado Electro Dragon
Lumberjack
Arrows Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Inferno Dragon Lumberjack Electro Dragon
Tornado Lumberjack Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Electro Dragon
Arrows Tornado Lumberjack
Arrows Tornado Electro Dragon Lumberjack
Tornado Inferno Dragon Arrows Electro Dragon
Arrows Electro Dragon
Inferno Dragon Tornado Lumberjack
Tornado Lumberjack
Berserker Arrows Tornado Electro Dragon Lumberjack
Arrows Inferno Dragon Tornado Electro Dragon
Lumberjack Electro Dragon
Arrows Tornado Electro Dragon Lumberjack
Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Arrows Tornado Electro Dragon Lumberjack
Arrows Tornado Electro Dragon Lumberjack
Arrows Tornado Electro Dragon Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Arrows Electro Dragon Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Electro Dragon Inferno Dragon Lumberjack
Lumberjack Electro Dragon
Lumberjack Tornado
Inferno Dragon Lumberjack
Arrows Tornado Electro Dragon
Lumberjack
Inferno Dragon Lumberjack
Electro Dragon Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon Lumberjack
Arrows Tornado
Lumberjack
Electro Dragon
Electro Dragon Tornado Inferno Dragon Lumberjack
Arrows Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Inferno Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Inferno Dragon
Electro Dragon

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