My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Phoenix
Giant Snowball
Zap
Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard Phoenix
Lightning
Wizard Bandit Electro Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Tornado Bandit Electro Wizard Phoenix Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Tornado Bandit

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
P.E.K.K.A Bandit Phoenix
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Wizard
Bandit
Arrows Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Bandit
Phoenix
Arrows

Defense Synergies 2 10

Berserker
Arrows
Tornado P.E.K.K.A Bandit Phoenix
Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
Tornado
Wizard P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A
Tornado Arrows Wizard Electro Wizard
Bandit
Arrows Wizard Electro Wizard
Electro Wizard
Wizard Tornado P.E.K.K.A Bandit
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Bandit Electro Wizard Phoenix
Tornado P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard Phoenix
Arrows Tornado P.E.K.K.A
Arrows Tornado Bandit Electro Wizard
Tornado Electro Wizard Arrows Wizard Phoenix
Arrows P.E.K.K.A Bandit Electro Wizard Phoenix
P.E.K.K.A Tornado Phoenix
Tornado Bandit Electro Wizard Phoenix
Electro Wizard Arrows Wizard Tornado Bandit
Arrows Wizard Tornado Electro Wizard Phoenix
P.E.K.K.A Wizard Bandit Electro Wizard
Wizard Arrows Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Phoenix
Tornado P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Tornado P.E.K.K.A Electro Wizard
Arrows Wizard Tornado Bandit Electro Wizard
Arrows Wizard Tornado Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard Phoenix
Wizard Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Wizard Phoenix
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado Bandit Electro Wizard Phoenix
P.E.K.K.A Bandit Phoenix
Arrows Wizard Tornado Electro Wizard
P.E.K.K.A Bandit Electro Wizard Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Electro Wizard Tornado Bandit Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Arrows Tornado Electro Wizard Phoenix
P.E.K.K.A Wizard Bandit
Wizard
Electro Wizard Phoenix Tornado P.E.K.K.A
Arrows Wizard P.E.K.K.A Electro Wizard Phoenix
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Tornado Bandit Electro Wizard
Arrows Bandit
Arrows
Wizard Arrows
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Bandit
Tornado Electro Wizard
Arrows Wizard Tornado Bandit Electro Wizard
Arrows Wizard Tornado
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Tornado
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Arrows Wizard Tornado Bandit Electro Wizard
Arrows Wizard Tornado Bandit
Arrows Tornado Bandit
Arrows Wizard Tornado Electro Wizard
Electro Wizard Wizard
Arrows Wizard Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Bandit
Arrows Wizard Tornado Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Tornado Electro Wizard
Tornado Electro Wizard
Tornado Bandit Electro Wizard
P.E.K.K.A
Wizard

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