My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

5 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Rune Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Hog Rider Royal Hogs Rune Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Royal Hogs Prince
Giant Snowball
Barbarians Hog Rider Royal Hogs Witch
Zap
Royal Hogs Witch Prince
Barbarian Barrel
Barbarians Elixir Golem Royal Hogs Witch
The Log
Barbarians Elixir Golem Hog Rider Royal Hogs Witch Prince
Earthquake
Barbarians Elixir Golem Hog Rider Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Barbarians Elixir Golem Hog Rider Royal Hogs Witch Prince
Fireball
Barbarians Elixir Golem Hog Rider Royal Hogs Witch
Poison
Barbarians Elixir Golem Royal Hogs Witch
Lightning
Witch Prince
Rocket
Barbarians Hog Rider Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rune Giant Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Elixir Golem Hog Rider Rune Giant Barbarians Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Elixir Golem Hog Rider Rune Giant

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Barbarians
Hog Rider
Elixir Golem
Hog Rider Witch
Hog Rider
Barbarians Elixir Golem Witch Prince
Royal Hogs
Rune Giant
Witch
Elixir Golem Hog Rider Prince
Prince
Hog Rider Witch

Defense Synergies 0 1

Berserker
Barbarians
Elixir Golem
Hog Rider
Royal Hogs
Rune Giant
Witch
Prince
Prince
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Witch Prince
Barbarians Witch Prince
Barbarians Witch Prince
Barbarians Prince
Witch
Barbarians
Barbarians Witch Prince
Barbarians Prince
Barbarians Witch
Witch
Barbarians Prince Witch
Barbarians Witch Prince
Barbarians Prince
Barbarians Prince
Barbarians Witch Prince
Barbarians Witch Prince
Witch Barbarians
Barbarians Prince
Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince
Prince
Barbarians Witch Prince
Prince Barbarians
Barbarians Witch Prince
Witch
Prince Barbarians Witch
Barbarians Prince
Barbarians Witch Prince
Witch Barbarians
Barbarians Witch Prince
Barbarians Prince
Barbarians Prince Witch
Barbarians Witch
Barbarians Witch Prince
Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians Prince
Witch
Witch
Prince
Prince
Prince
Witch
Prince
Witch
Prince
Prince
Barbarians
Witch
Witch
Witch
Witch Prince
Witch
Witch
Prince
Barbarians Witch Prince
Witch
Prince
Prince
Witch
Witch
Witch Prince
Prince

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