My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Balloon Electro Dragon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon Electro Dragon Lumberjack
Zap
Cannon Balloon
Barbarian Barrel
Cannon Lumberjack
The Log
Cannon Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Balloon Electro Dragon Lumberjack
Fireball
Cannon Balloon Electro Dragon Lumberjack
Poison
Cannon Balloon Electro Dragon
Lightning
Cannon Balloon Electro Dragon Lumberjack Goblinstein
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Cannon Tornado Rune Giant Lumberjack Balloon Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Cannon Tornado Rune Giant

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Cannon
Tornado
Goblinstein Balloon Electro Dragon
Rune Giant
Berserker Lumberjack
Balloon
Lumberjack Tornado Electro Dragon
Electro Dragon
Tornado Balloon
Lumberjack
Rune Giant Balloon
Goblinstein
Tornado

Defense Synergies 0 5

Berserker
Cannon
Electro Dragon Lumberjack
Tornado
Electro Dragon Goblinstein
Rune Giant
Balloon
Electro Dragon
Cannon Tornado Lumberjack
Lumberjack
Cannon Electro Dragon
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon
Lumberjack Cannon Electro Dragon
Cannon Tornado Lumberjack Electro Dragon
Cannon Lumberjack Electro Dragon
Tornado Lumberjack
Tornado Cannon Electro Dragon Lumberjack
Tornado Cannon Electro Dragon
Cannon Electro Dragon
Cannon Tornado Lumberjack
Tornado Cannon Lumberjack
Berserker Cannon Tornado Electro Dragon Lumberjack
Tornado Electro Dragon
Cannon Lumberjack Electro Dragon
Cannon Tornado Electro Dragon Lumberjack
Cannon Lumberjack
Tornado Cannon Lumberjack Goblinstein
Cannon Tornado Electro Dragon Lumberjack
Cannon Tornado Electro Dragon Lumberjack
Tornado Cannon Electro Dragon Lumberjack
Cannon Tornado Lumberjack
Cannon Electro Dragon Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Electro Dragon Lumberjack
Lumberjack Electro Dragon
Lumberjack Tornado
Cannon Lumberjack
Goblinstein Tornado Electro Dragon
Lumberjack
Lumberjack
Electro Dragon Goblinstein Tornado
Cannon
Electro Dragon Lumberjack
Tornado
Cannon Lumberjack
Cannon Electro Dragon
Electro Dragon Tornado Lumberjack Goblinstein
Cannon Electro Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Goblinstein
Goblinstein Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon Goblinstein
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Electro Dragon Goblinstein
Electro Dragon
Electro Dragon
Electro Dragon Goblinstein
Tornado Electro Dragon
Electro Dragon Lumberjack
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Electro Dragon

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