My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Rune Giant Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Dart Goblin Musketeer Zappies
Zap
Dart Goblin Zappies Bandit
Barbarian Barrel
Dart Goblin Musketeer Zappies Bandit
The Log
Dart Goblin Musketeer Zappies Bandit
Earthquake
Zappies
Arrows
Dart Goblin Zappies
Royal Delivery
Dart Goblin Musketeer Zappies Bandit
Fireball
Dart Goblin Musketeer Zappies Bandit
Poison
Dart Goblin Musketeer Zappies
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Dart Goblin Bandit Musketeer Zappies Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Dart Goblin Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Dart Goblin
Rune Giant The Log Bandit Mega Knight
Musketeer
Rune Giant The Log Bandit Mega Knight
Zappies
Bandit Mega Knight
Rune Giant
Berserker Dart Goblin Musketeer
The Log
Dart Goblin Musketeer Bandit Mega Knight
Bandit
Dart Goblin Musketeer Zappies The Log Mega Knight
Mega Knight
Dart Goblin Musketeer Zappies The Log Bandit

Defense Synergies 1 14

Berserker
Dart Goblin
Musketeer Zappies The Log Bandit Mega Knight
Musketeer
The Log Dart Goblin Zappies Bandit Mega Knight
Zappies
Dart Goblin Musketeer The Log Bandit Mega Knight
Rune Giant
The Log
Musketeer Dart Goblin Zappies Bandit Mega Knight
Bandit
Dart Goblin Musketeer Zappies The Log Mega Knight
Mega Knight
Dart Goblin Musketeer Zappies The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Zappies The Log
Dart Goblin Musketeer Zappies The Log Bandit Mega Knight
Mega Knight Dart Goblin Musketeer Zappies Bandit
Dart Goblin Musketeer Zappies Bandit Mega Knight
The Log Mega Knight
The Log Dart Goblin Musketeer Zappies Bandit Mega Knight
Dart Goblin Musketeer Zappies
Dart Goblin Musketeer The Log Bandit Mega Knight
Zappies Musketeer
Dart Goblin Musketeer Zappies Bandit Mega Knight
Berserker Dart Goblin Musketeer Zappies The Log Bandit Mega Knight
Musketeer Dart Goblin Zappies
Mega Knight Musketeer Zappies The Log Bandit
Mega Knight Dart Goblin Zappies The Log
Zappies Bandit Mega Knight
Zappies The Log Bandit Mega Knight
Mega Knight Musketeer Zappies
Mega Knight Dart Goblin Musketeer Zappies The Log Bandit
The Log Dart Goblin Musketeer Zappies Bandit Mega Knight
Dart Goblin Musketeer Zappies
Mega Knight Dart Goblin Musketeer Zappies The Log Bandit
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Bandit
Bandit Musketeer The Log Mega Knight
Zappies Bandit Mega Knight Musketeer The Log
Mega Knight Musketeer Zappies The Log Bandit
Musketeer Zappies Bandit Mega Knight
Dart Goblin Musketeer Zappies
Dart Goblin Musketeer Zappies Bandit
Mega Knight Zappies
Mega Knight Zappies The Log Bandit
Dart Goblin Musketeer Zappies
Mega Knight Dart Goblin Musketeer Zappies
Mega Knight The Log
Mega Knight Zappies Bandit
Dart Goblin Musketeer Zappies Mega Knight
Zappies Dart Goblin Musketeer The Log
Mega Knight Dart Goblin Musketeer Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer The Log Bandit
Dart Goblin Musketeer The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin Musketeer The Log
The Log Mega Knight
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
The Log Dart Goblin
The Log Dart Goblin Bandit
Musketeer
Dart Goblin Musketeer The Log Bandit
Dart Goblin Musketeer
Dart Goblin Musketeer The Log Bandit
Dart Goblin Musketeer Bandit
Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log Bandit
Dart Goblin Musketeer The Log Bandit Mega Knight
Dart Goblin Musketeer The Log Bandit Mega Knight
Dart Goblin The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
The Log Dart Goblin Musketeer Bandit
Musketeer The Log Bandit Mega Knight
Dart Goblin Musketeer The Log Bandit
Dart Goblin Musketeer
Dart Goblin Musketeer Zappies
Dart Goblin Musketeer The Log Bandit Mega Knight
Zappies
Mega Knight
The Log
Dart Goblin Musketeer Zappies Bandit
Dart Goblin Musketeer Zappies
The Log
Dart Goblin Musketeer Mega Knight
The Log Dart Goblin Musketeer
Dart Goblin Musketeer Mega Knight
Dart Goblin Musketeer Zappies The Log
Dart Goblin Musketeer Zappies
Dart Goblin Musketeer The Log Bandit Mega Knight
Dart Goblin Mega Knight

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