My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Rune Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Rune Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Dart Goblin
Zap
Firecracker Dart Goblin Prince
Barbarian Barrel
Firecracker Barbarians Dart Goblin Wizard
The Log
Firecracker Barbarians Dart Goblin Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Barbarians Dart Goblin Wizard Prince
Fireball
Firecracker Barbarians Dart Goblin Wizard
Poison
Firecracker Barbarians Dart Goblin Wizard
Lightning
Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Firecracker Dart Goblin Rune Giant Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Firecracker Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Dart Goblin Prince
Barbarians
Dart Goblin
Rune Giant Firecracker Prince The Log
Wizard
Prince
Rune Giant
Berserker Dart Goblin
Prince
Firecracker Dart Goblin Wizard The Log
The Log
Dart Goblin Prince

Defense Synergies 2 6

Berserker
Firecracker
The Log Dart Goblin Prince
Barbarians
Dart Goblin
Firecracker Prince The Log
Wizard
Prince The Log
Rune Giant
Prince
The Log Firecracker Dart Goblin Wizard
The Log
Firecracker Prince Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard The Log
Barbarians Firecracker Dart Goblin Prince The Log
Barbarians Prince Dart Goblin
Barbarians Prince Firecracker Dart Goblin
Firecracker Barbarians Prince The Log
The Log Firecracker Dart Goblin
Dart Goblin Firecracker Wizard
Barbarians Dart Goblin The Log
Barbarians Prince
Firecracker Barbarians Dart Goblin Prince
Berserker Barbarians Dart Goblin Firecracker Wizard The Log
Firecracker Dart Goblin Wizard
Barbarians Prince Wizard The Log
Wizard Firecracker Barbarians Dart Goblin Prince The Log
Barbarians Prince
Barbarians Prince The Log
Barbarians Wizard Firecracker Prince
Firecracker Barbarians Dart Goblin Wizard Prince The Log
Wizard The Log Firecracker Barbarians Dart Goblin
Barbarians Dart Goblin Prince
Wizard Firecracker Barbarians Dart Goblin Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince
Firecracker Wizard Prince The Log
Barbarians Prince The Log
Prince Barbarians The Log
Barbarians Prince
Firecracker Wizard Dart Goblin
Prince Barbarians Dart Goblin
Barbarians Prince
Firecracker Barbarians Prince The Log
Barbarians Dart Goblin
Barbarians Dart Goblin Prince
Barbarians Prince The Log
Barbarians Prince Wizard
Wizard Firecracker Barbarians Dart Goblin
Barbarians Firecracker Dart Goblin Prince The Log
Firecracker Barbarians Dart Goblin Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Barbarians Dart Goblin Prince The Log
Wizard Firecracker The Log
Firecracker Wizard Dart Goblin
Firecracker Dart Goblin Wizard The Log
The Log Firecracker Dart Goblin Wizard
The Log Firecracker Dart Goblin Wizard
Prince
Firecracker Dart Goblin Wizard Prince The Log
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin Prince The Log
Firecracker Dart Goblin Wizard The Log
Firecracker Dart Goblin Wizard The Log
Firecracker Dart Goblin Wizard Prince The Log
Firecracker Dart Goblin Wizard The Log
Prince The Log
Wizard
Prince The Log
Barbarians The Log
Firecracker The Log Wizard
Firecracker The Log Dart Goblin Wizard
Wizard Prince The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Dart Goblin Wizard The Log
Firecracker
Prince
Firecracker Wizard The Log
Barbarians Dart Goblin Prince
Firecracker Dart Goblin Wizard
The Log
Firecracker Dart Goblin Wizard Prince
The Log Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Prince
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin Prince The Log
Prince
Firecracker Dart Goblin Wizard

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